EasyManua.ls Logo

Roland Groovebox MC-707

Roland Groovebox MC-707
121 pages
To Next Page IconTo Next Page
To Next Page IconTo Next Page
To Previous Page IconTo Previous Page
To Previous Page IconTo Previous Page
Loading...
19
Project Operations
Managing Samples Loaded into a Project
(Sample Bank)
Heres how to manage the samples that are loaded into a project.
1.
Press the [PROJECT] button.
2.
Use the cursor [<] [>] buttons to select “SAMPLE, and then
press the [ENTER] button.
The SAMPLE BANK screen appears.
* Even if you delete a clip or track, the samples used by the sound will remain.
* Samples with a check mark are used by sounds in the project.
* Samples without a check mark are not used by any sound.
3.
Use the cursor [<] button to select “SAMPLE, and use the
cursor [
] [ ] buttons to select a sample.
4.
Use the cursor [>] button to select COMMAND, and use the
cursor [
] [ ] buttons to select a command.
Command Explanation
PREVIEW Auditions the sound.
RENAME Renames the sample.
DELETE Deletes the sample.
IMPORT Imports a sample from the SD card.
5.
Press the [ENTER] button.
Execute the selected command.
Saving a Project
Heres how to save the project to the SD card.
1.
Press the [PROJECT] button.
MEMO
You can also save by holding down the [SHIFT] button and pressing
the [FUNC] button.
2.
Use the Cursor [<] [>] buttons to select “WRITE, and then
press the [ENTER] button.
The PROJECT NAME screen appears.
3.
Use the cursor buttons to edit the project name.
Operating the Unit Explanation
Cursor [<] [>] buttons Selects the character to edit.
[C2] knob
Switches between uppercase, lowercase,
numerals, and symbols.
[C3] knob [C4] knob,
[VALUE] knob
Change the character.
Press the [C2] knob Inserts a space.
Press the [C3] knob Deletes a character.
4.
Press the [ENTER] button.
A conrmation message appears.
5.
Use the cursor [<] [>] buttons to select O K ,” and then press
the [ENTER] button.
If you decide to cancel, use the cursor [<] [>] buttons to select
CANCEL, and then press the [ENTER] button.
* If there is a project of the same name, it is overwritten.
* Projects with a lock symbol are locked, and cannot be overwritten.
* If there is no project of the same name, the project is saved as a new project.

Table of Contents

Related product manuals