Apollo Thunderbolt Software Manual Working With Apollo 26
Using Apollo with Console (without a DAW)
Apollo and Console can be used without a DAW or any other audio software. Using
Console without a DAW provides access to all Apollo functionality and simplifies the use
of Apollo’s digital mixing, monitoring, and Realtime UAD Processing features when a
DAW’s recording and playback features are not needed.
Apollo has an internal DSP mixer for realtime mixing and monitoring of Apollo inputs,
with optional Realtime UAD Processing using UAD plug-ins. The software interface for
this functionality is the Console application, but the actual mixing and signal processing
occurs inside Apollo.
Using Console by itself
To use Console by itself for input monitoring and Realtime UAD Processing, there aren’t
any special considerations; just launch Console and start using it. Full explanations of all
Console features and functionality are in Console Reference.
Using Console with other audio applications
System Audio
When the OS is set to use Apollo for computer system audio (see Setting the I/O in the
Operating System), the computer system audio is routed to Console’s monitor outputs
and mixed with Apollo inputs (if any).
Apollo’s input levels can be adjusted with Console’s input channel faders, while the
computer system’s audio level at the monitor outputs is determined by the volume
settings of the audio software using the system outputs. The computer system volume
level is not adjusted with Console’s input faders.
With a DAW
Digital Audio Workstations have their own audio mixer. Understanding the interactions
between Console and the DAW will help to ensure an optimized workflow in this scenario.
See Using Apollo Concurrently with a DAW and Console for details.