Apollo Thunderbolt Software Manual Console Overview 35
Console Overview
What is Console?
The included Console application is the software interface for Apollo audio
interface hardware. Console’s analog-style workflow is designed to provide quick access
to the most commonly needed features in a familiar, easy-to-use application.
Console’s function is to control up to four Apollo hardware units and their digital mixing
and low-latency monitoring capabilities. Console is where Realtime UAD Processing and
Unison with UAD plug-ins is configured and operated.
Important Fundamental Concept: The primary function of Console is to control
Apollo’s hardware input monitoring, Unison plug-ins, and Realtime UAD
Processing. Console MUST be used to take advantage of these features. Console
replaces the software input monitoring feature of the DAW mixer.
Console can be used simultaneously with a DAW for front-end signal processing and low-
latency monitoring and/or tracking. Complete Console sessions can be saved as presets
for easy recall of the entire configuration, or single channel strips can be saved/recalled
using Channel Strip Presets. Console can also be used to configure Apollo’s audio
interface I/O settings such as sample rate, clock source, and reference levels.
The Console application is a remote interface to the digital mixing and signal processing
functions that are performed within the Apollo hardware. Although Console runs on the
host computer, the computer’s CPU is not performing these audio functions. All signal
processing occurs on the SHARC DSPs inside the hardware unit(s).
Note: Apollo interfaces use UAD DSP and memory resources for its internal DSP
mixer. Therefore, the UAD Meters will show DSP and memory usage when Apollo
is connected, even if Console and/or UAD plug-ins are not currently loaded.
The Console application’s main window
Console’s
application
icon