Sub Command – In some cases, the sub-command specifies the exact type of command (such as
"engage my target" or "Formation, line abreast.")
As illustrated in the table below, depending on the type of command, it takes either two or three
keystrokes to generate the desired message. For example, to order the #3 wingman to engage the
player’s target, press F3, F1, F1.
Player-Generated Radio Commands
Player requests
wingmen to attack the
target that is the focus
of a sensor (radar or
EOS) or padlock. When
the target is destroyed,
wingmen will return to
formation.
If wingman is capable of carrying
out this command, he will respond
"(x) Copy," "(x) Roger," or "(x)
Affirm," where (x) is the flight
member. If wingman is incapable
of carrying out command, he will
respond, "(x) Negative," or "(x)
Unable," where (x) is the flight
member.
Player requests
wingmen to attack
enemy aircraft that is
attacking him.
If wingman is capable of carrying
out this command, he will respond
"(x) Copy," "(x) Roger," or "(x)
Affirm," where (x) is the flight
member. If wingman is incapable
of carrying out command, he will
respond, "(x) Negative," or "(x)
Unable," where (x) is the flight
member.
Player requests
wingmen to leave
formation and engage
bandits (enemy
aircraft) within sensor
range. When the
target is destroyed,
wingmen will return to
formation.
If wingman is capable of carrying
out this command, he will respond
"(x) Engaging bandit," where
(x) is the flight member. If
wingman is incapable of carrying
out command, he will respond,
"(x) Negative," or "(x)
Unable," where (x) is the flight
member.