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Brand | ETC |
---|---|
Model | Ion Classic |
Category | DJ Equipment |
Language | English |
Explains naming conventions and text formatting used throughout the manual.
Instructions for registering your console with ETC to receive updates and advisories.
Information on accessing the ETC Eos Family User Forum for community support and discussions.
Provides contact information and steps for obtaining technical assistance from ETC.
Details on accessing the system's help feature and recommended show control resources.
Introduces fundamental concepts essential for understanding console operations and system interaction.
Provides an overview of the physical layout, components, and capacities of the Eos Apex 5 console.
Provides an overview of the physical layout, components, and capacities of the Eos Apex 10 console.
Provides an overview of the physical layout, components, and capacities of the Eos Apex 20 console.
Provides an overview of the physical layout, components, and capacities of the Eos Ti console.
Provides an overview of the physical layout, components, and capacities of the Gio console.
Provides an overview of the physical layout, components, and capacities of the Gio @5 console.
Provides an overview of the physical layout, components, and capacities of the Ion Xe console.
Provides an overview of the physical layout, components, and capacities of the Ion Xe 20 console.
Provides an overview of the physical layout, components, and capacities of the Element 2 console.
Provides an overview of the physical layout, components, and capacities of the Ion Classic console.
Provides an overview of the physical layout, components, and capacities of the Element Classic console.
Instructions for safely cleaning the exterior of the console using a damp cloth.
Explains base procedures for setting up, navigating, and operating the console.
Step-by-step instructions for powering on the console.
Procedure for safely powering down the console via the browser menu.
Describes the CIA's default layout including command line, parameter display, and browser.
Details the interface for numerous functions including saving, loading, and opening displays.
Explains how softkeys provide context-based software options and change dynamically.
Defines terms related to console displays like monitor, workspace, frame, tab, and displays.
Explains how to open, close, and navigate between various displays on the console.
Describes the methods for viewing and editing data in live and blind modes.
Details the Playback Status Display (PSD) for viewing cues, attributes, and fader configurations.
Explains how direct selects utilize lists of show file components for quick access and interaction.
Describes how encoders control non-intensity parameters and their associated LCD.
Details the ML Controls display tool for non-intensity parameters of multiple devices.
Explains the fader configuration display for mapping targets to faders and setting options.
Describes how to open a virtual keyboard that mimics the hard keys on the physical keypad.
Lists common button pushes: single, maintained, or combined for console operation.
Provides a list of common Eos functions and their associated Windows keyboard shortcuts.
Explains how to open the sACN Output Viewer to check current live outputs on a universe by universe basis.
Explains how to create, open, and save show files using the Browser and CIA.
Instructions for creating a new show file, including options for Augment3d models and 1-to-1 patching.
Details how to open show files from the Show File Archive, Network Drive, or USB device.
Explains how to merge Eos family show files, including options for partial merging.
Describes how to save show file aspects as a PDF for printing, and available saving locations.
Instructions for saving the current show data, including the Show File Archive location and indicators.
Details how to import show files from various sources and file formats into Eos.
Explains how to export Eos Family show files in various formats like ASCII, CSV, and MLA.
Describes how to export logs for diagnosing issues and contacting ETC Technical Services.
Instructions for deleting show files from the Show File Archive and File Server via the Browser.
Explains how to use the file manager in the Eos Configuration Utility to manage show files.
Explains how Eos treats fixtures and channels, and the purpose of patching.
Instructions on how to open the patch display and navigate controls.
Details the process of patching conventional fixtures via channel or address.
Explains the process for patching automated fixtures, requiring more detail for advanced control.
Describes how to patch multicell fixtures, similar to automated fixtures but with differences.
Instructions on how to label channels or addresses using the command line.
Explains how to use the scroller and wheel picker to choose and edit custom devices.
Provides access to data input fields for defining devices and their properties in lighting systems.
Details optional fields for additional information and attributes about rig configuration.
Explains how the database section provides additional fields for information used by the Query function.
Covers patch fields and properties specific to Augment3d.
Describes how to discover, configure, and monitor RDM and network devices.
Instructions for clearing the patch entirely using Browser > Clear functions.
Explains how to update fixture profiles from the ETC website to ensure show file compatibility.
Guides on creating and storing custom fixture types within patch.
Describes processes for changing system, user, and device settings for user preferences.
Provides system-wide settings affecting all connected consoles and clients.
Details settings specific to a user, not impacting other network users.
Covers settings specific to the device being used, not impacting other controllers.
Explains the CSD which shows informational, advisory, or warning messages about the console.
Identifies ways to select channels and manipulate show data within Eos.
Details methods for selecting channels using keypad, direct selects, and groups.
Explains how to manually set channel intensity via keypad, palette, or level wheel.
Describes setting non-intensity parameters using keypad, CIA buttons, and encoders.
Explains how to home parameters, channels, or categories to their default positions.
Details how Eos assigns a master intensity for fixtures with multiple intensity parameters.
Explains how fixtures with multiple same-type parameters use multicell profiles.
Describes executing control functions for fixtures like calibrate, douse, strike, and reset.
Explains how to use [+%] and [-%] keys to incrementally adjust parameter values.
Describes how Rem Dim temporarily provides zero intensity to channels, restoring previous state.
Specifies highlight preferences, including default settings and preset usage.
Explains the Sneak command for removing manual changes and returning channels to background states.
Allows temporary preview of changes, then committing to Live/Blind or reverting.
Lists various select functions available for channel selection.
Allows reselecting the previous channel selection, including multiple selections, groups, etc.
Explains how to select channels with intensity levels above zero or capture manual levels.
Details how to select channels with manual data and capture specific parameters.
Allows stepping through patched channels for checking lamps or focus.
Describes sending level information directly to an output address using the [Address/Patch] key.
Allows stepping through patched addresses, skipping non-intensity parameters.
Explains how the Flash softkey brings a channel or address to full, then to 15%.
Describes how [Shift] & [Full] posts 'Flash On' and [Shift] & [Out] posts 'Flash Off'.
Outlines tools for working efficiently and simultaneously with multiple cue lists.
Explains how to record cues to a new cue list, specifying the list number.
Details how to use [Go To Cue] instructions across multiple cue lists.
Describes advanced features for manual control functions that save programming time.
Explains how to copy data from one channel to another or to different record targets.
Details how to retrieve data from other locations for channel lists, cues, or presets.
Describes withholding parameter data from record/update actions or removing it from targets.
Explains how to convert cue or submaster data into manual values for [Record Only] operations.
Describes transforming referenced data into absolute data, breaking palette or preset references.
Explains the manual priority state where captured data is unaffected by playback.
Details how to select channels based on criteria like fixture type or current activity.
Describes the method to revert certain operations performed in the software.
Explains how cues are played back using master playback faders or playback faders.
Familiarizes users with playback controls and their locations on the console.
Describes how the selected cue is always the last cue recorded, edited, updated, or played back.
Defines out-of-sequence cues executed via Go To Cue, link, or loaded into a fader's pending file.
Explains how to access additional faders by using the virtual faders.
Details how cue playbacks, submasters, palettes, and presets can be assigned to faders.
Explains navigation changes to fader banks and wings for advancing fader pages.
Lists buttons found in Master Fader controls or Fader Page controls.
Explains that cues can be divided into parts with their own parameters, levels, and timing.
Details how to store a multipart cue in Live, selecting channels for each part.
Explains how to create multipart cues in Blind, breaking single part cues or creating new ones.
Instructions on how to delete parts from multipart cues, moving instructions to the first available part.
Explains effects as a method for dynamic, repetitive channel actions and their types.
Describes how to view recorded effects and make changes directly in the effect list.
Details how to change effect properties and attributes in the CIA.
Shows currently running effects and allows editing while running.
Explains how to override certain effect properties per channel at the cue level.
Describes step effects as chases with on-state and off-state actions for channels.
Defines absolute effects as progressive behavior, specifying exact actions for transitions.
Explains how to use [+], [-], and [/] to adjust the background value for effects.
Details how to set beats per minute (BPM) for step-based and absolute effects.
Explains running multiple intensity HTP effects from different sources correctly.
Defines relative effects as offsets from current parameter values with graphic editors.
Describes available preprogrammed rainbow effects for native color parameters.
Instructions on how to apply an existing effect to selected channels.
Describes how to edit an effect while it is running using the Effect Status display.
Explains how to stop effects using fader controls or the command line.
Details how to use Query and Group to select channels running in the selected effect.
Allows replacing an effect with another one, preserving all overrides.
Instructions on how to delete effects, returning preprogrammed ones to default values.
Explains how effects can be stored in presets, then used in submasters or cues.
Details how to apply an existing effect and record it into a cue or cue part.
Describes loading channels running effects onto submasters and configuring them as effect submasters.
Explains how to place a delay on an effect in a cue or submaster.
Introduces variables for StepBased and Absolute effects for altering effects on the fly.
Explains that submasters store parameter data for channels and can be controlled by faders or keypad.
Details how to record current stage contents directly to a submaster.
Explains how to access the submaster list for viewing and editing programmed submasters.
Describes how to edit submaster contents, which are automatically stored.
Details available options when a fader is configured as a submaster.
Explains configuration options for submaster faders and buttons.
Details information displayed in the submaster list window.
Instructions on how to label submasters using the [Label] key.
Explains how to load cues, presets, or palettes to faders as submasters.
Details the three different timing values for submaster bump functions.
Explains how to take control of submasters even if they have recorded time.
Describes using the execute list for submasters to trigger macros, snapshots, MIDI, etc.
Explains how to halt all effect activity on active submasters or stop specific effects.
Details how to move or copy submasters using Move To and Copy To commands.
Explains ways to release content from a playback fader.
Describes how to make changes to a submaster in Live mode using [Update].
Instructions on how to delete a submaster using the [Delete] key.
Provides detailed information regarding selected elements in About mode.
Displays system address count, software and fixture library versions, and copyright notifications.
Opens the user documentation on the console, displaying information in Tab 100.
Lists all network devices connected to Eos, including consoles, RPUs, and gateways.
Displays information about a selected channel including values, source, and parameters.
Shows address number, dimmer label, associated channel, notes, and output values.
Displays information when a cue list is selected, including attributes and active cue.
Provides details about a selected cue, including number, timing, flags, and attributes.
Displays information about a selected curve, including number, label, and channels used.
Shows information about a selected effect, including number, label, and submaster usage.
Displays group number, label, and channels within the group.
Lists submaster number, label, current value, mode, fader, HTP/LTP, priority, and channels.
Shows a list of cues that will execute a selected macro.
Displays information on palette usage in cues, presets, and channels.
Shows information about selected presets, including channel count and usage.
Details information about a selected color path, including number, label, and channels used.
Displays currently active DMX values instead of percentage value when holding [About] & [Live].
Explains curves as relationships between timing and output level for creating effects.
Instructions for selecting a curve or creating a new curve using the editor.
Details how to edit curves using the keypad or touchscreen.
Explains how to apply curves to intensity parameters in patch.
Describes how curves affect cue/part percent completion for fade calculations.
Explains how to apply curves to scroller fans, controlling output via channel intensity.
Instructions on how to delete curves from the curve display.
Defines snapshots as record targets storing the Eos interface state for quick recall.
Instructions for storing the current console state as a snapshot.
Explains how to view and recall snapshots from the list or command line.
Details how to edit or preview snapshot contents.
Instructions on how to delete snapshots using syntax or direct selects.
Explains macros for composing and executing programming actions.
Describes the most effective way to store a macro using live mode and the [Learn] function.
Explains how to use the [Learn] key to enter macro learn mode and record sequences.
Details the macro editor display for listing, editing, and managing recorded macros.
Instructions for creating a new macro directly within the macro editor display.
Guides on editing macro content by removing or adding commands and softkey functions.
Explains how to play a macro from command line, direct selects, linked cues, or other macros.
Describes how to stop a macro while running, for example, during an infinite loop.
Instructions on how to delete a macro from the Macro Editor display.
Explains magic sheets as customizable interactive displays for data and programming.
Details how to open the magic sheet browser to view and select magic sheets.
Describes how to open the magic sheet list to view created sheets, labels, and views.
Explains the display tools available for magic sheets via right-click or double-tap.
Guides on navigating magic sheets using mouse, keyboard, touchscreen, or multi-touch gestures.
Details the process of creating and editing magic sheets using the editing tools.
Allows a magic sheet to be viewed fullscreen, with specific options available in this mode.
Provides examples of magic sheets created using the feature, including objects and images.
Introduces Augment3d as an Eos tool for configuring and visualizing fixtures in 3D.
Specifies hardware and software requirements for running Augment3d on consoles, PC/Mac, and mobile.
Details how to run Augment3d on consoles, PC/Mac, and in tether mode.
Defines specific terms and features unique to Augment3d.
Explains how to navigate the Augment3d space using keyboard and mouse controls.
Describes the default Augment3d view for visualization and navigation of space, fixtures, and objects.
Details the secondary Augment3d view for editing and configuration of space, fixtures, and objects.
Lists toolbar options for altering Augment3d fixtures and objects.
Explains that fixtures must be patched in Eos before being displayed and controlled in Augment3d.
Details options for working with pixel maps and magic sheets in tandem with Augment3d.
Describes non-fixture elements in Augment3d models and how to add or copy them.
Provides information on installing and setting up the Augment3d Plug-in for Vectorworks.
Explains the VMS components: server, virtual layers, and pixel maps.
Details supported media file types (image, video, HTML, text) for pixel maps.
Describes methods for adding media content via automatic import or File Manager.
Lists recommended image and video file formats for import into Augment3d.
Explains how to create pixel maps by laying out fixtures on a grid.
Details defining array types, fixture types, and assigning addresses for pixel maps.
Guides on using server channel controls like intensity, pan/tilt, color, and blend modes.
Explains using procedurally generated content as virtual effect layers.
Describes synchronizing media archives between consoles for multi-console systems.
Explains partitioned control for discrete channel access among multiple programmers.
Details the primary use of partitioned control for simultaneous work without data conflict.
Guides on enabling/disabling partitioned control and viewing the partition list.
Lists all existing partitions, including pre-programmed ones like All Channels.
Instructions for creating a new partition by entering a number and assigning channels.
Explains how to delete any partition using command line syntax.
Describes how partitions are set on a user level and affect channel control.
Explains how fader configurations are shared across devices, with exceptions for master playback.
Details how partitions can be assigned to cue lists to limit playback.
Explains the 'Partitioned' flexi mode limitation to channels within the current partition.
Outlines procedures for using multiple Eos Family control devices simultaneously on a network.
Defines terms related to multi-console systems like Primary, Backup, Client, and Offline.
Provides settings adjustments for optimal functionality when using multiple Eos devices on a network.
Explains how to activate synchronized backup to ensure show data security.
Describes mirroring displays of another device, limiting actions to paging and shutdown/startup.
Covers the ECU and its uses for system configuration and basic level test functions.
Describes the starting screen of the ECU for choosing boot modes and changing settings.
Covers device name, 24-hour clock, time, time zone, and language settings.
Details network configuration settings including IP address, subnet mask, and gateway.
Explains maintenance functions like deep clear, saving/restoring logs and settings.
Describes configuring RPU/RVI face panel buttons and customizable hardkeys.
Provides settings for setting up the Net3 Radio Focus Remote (RFR) to work with Eos.
Provides an overview of show control types and general setup information.
Details settings for MIDI Show Control, time code, analog, and serial functions.
Explains the display for creating event lists using various show control protocols.
Describes how Eos consoles receive internal or external time code to execute event lists.
Explains how RTC events run cues, submasters, or macros at specific times or astronomical events.
Details how analog inputs are programmed through the show control display.
Describes receiving streaming sACN level information to trigger show control actions.
Provides an overview of MIDI Show Control (MSC) data reception and transmission.
Explains configuring serial protocols for sending/receiving UDP, ACN, and OSC messages.
Describes MIDI Raw messages, including Note Events, Program Change, and Control Change Events.
Explains OSC as a protocol for network communication between devices.
Provides a table summarizing show control capabilities across Eos Family devices.
Details OSC list convention, UID, numbers, ranges, gels, and command line syntax.
Lists supported key names for use with OSC commands.