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ETC ION User Manual

ETC ION
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Ion
Operations Manual
Version 2.7.0
Part Number: 4310M1210-2.7.0 Rev A
Released: 2018-05

Table of Contents

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ETC ION Specifications

General IconGeneral
DMX Outputs4
NetworkingEthernet
OutputDMX, RDM
Local I/OMIDI
Power Requirements100-240VAC, 50/60Hz
Operating SystemLinux-based

Summary

Introduction

Using this Manual

Explains text conventions, notes, cautions, and warnings used in the manual.

Important Concepts

Defines key concepts like Channel, Address, Syntax Structure, and Tracking vs. Cue Only.

Console Overview

Ion Geography

Diagram and description of the Ion console's physical layout and interface areas.

Console Components

Detailed discussion of the various physical components of the Ion console.

Console Capacities

Lists the maximum output parameters, channel counts, record targets, and fader capacities.

System Basics

About System Basics

Explains base procedures for setup, navigation, and operating the console.

The Central Information Area (CIA)

Details the layout and components of the CIA, including command line, parameter display, and browser.

Browser

Describes the interface for saving shows, opening displays, and other functions.

Softkeys

Explains how softkeys are context-sensitive and how to access them.

Displays

Defines terms related to displays: Monitors, Workspaces, Frames, and Tabs.

Display Control and Navigation

Explains how to open, close, and navigate various displays on the console.

Live and Blind Displays

Describes methods for viewing and editing data in Live and Blind modes.

Playback Status Display

Details how to view cues, attributes, and fader configurations.

Using Direct Selects

Explains direct selects as buttons for quick access to channels and targets.

Encoders

Describes encoders for controlling non-intensity parameters and their LCD display.

Moving Light Controls

Explains the ML Controls display for controlling non-intensity parameters of multi-parameter devices.

Fader Configuration

Details how to configure faders, including virtual faders and their buttons.

Virtual Keyboard

Explains how to open and use the virtual keyboard.

sACN Output Viewer

Describes how to view current live outputs on a universe by universe basis.

Managing Show Files

About Managing Show Files

Explains how to create, open, and save show files using the Browser.

Create a New Show File

Step-by-step guide to creating a new show file, including 1-to-1 patch option.

Open an Existing Show File

Instructions on how to open existing show files from various locations like Show File Archive, Network Drive, or USB.

Merging Show Files

Explains how to merge .esf (Eos Family) show files, including partial merging.

Printing a Show File

Describes how to save show file aspects to a PDF file for printing.

Saving the Current Show File

Details how to save the current show data to the Show File Archive.

Importing Show Files

Explains how to import standard USITT ASCII, .csv, and Lightwright text files.

Exporting a Show File

Describes how to export the show file to USITT ASCII, .csv, Focus Track, MLA, or Fast Focus Pro formats.

Exporting Logs

Explains how to export logs for troubleshooting issues with ETC Technical Services.

Deleting a File

Instructions on how to delete show files from the Show File Archive and File Server.

File Manager

Explains how to manage show files, including creating/deleting folders and copying/moving files.

Patch

About Patch

Explains how Ion treats fixtures and channels, and the purpose of patching.

Patch Main Displays

Details how to open the patch display and its controls.

Patching Conventional Fixtures

Explains how to patch conventional fixtures using channel or address modes.

Patching Moving Lights, LEDs, and Accessories

Details the process for patching multi-parameter devices requiring advanced control.

Patching MultiCell Fixtures

Explains patching fixtures with multiple same-type parameters and multicell profiles.

Labeling

Describes how to label channels or addresses using the virtual or alphanumeric keyboard.

Using the Scroller/Wheel Picker and Editor

Explains how to choose and customize media for scrollers, color wheels, gobo wheels, and effects.

Settings in Patch

Covers softkeys for Patch, Attributes, and Database for detailed device data entry.

Using Device List

Explains how to discover, configure, and monitor RDM and network devices.

Clearing the Patch

Details how to clear the patch entirely or create a 1-to-1 patch.

Update Library

Explains how library updates affect show files and how to update fixtures.

Fixture Editor

Describes how to create and edit custom fixture types, name them, and add parameters.

Setup

About Setup

Describes processes for changing system, user, and device settings.

System

Covers settings for the entire system that impact other network controllers.

User

Explains settings for a specific user, including record defaults and manual control.

Device

Details settings for the specific device, including Config, Outputs, Face Panel, and Displays.

Basic Manual Control

About Basic Manual Control

Identifies basic ways to select and command control channels.

Selecting Channels

Explains multiple ways to select channels using keypad, direct selects, and groups.

Setting Intensity

Details manual intensity entry from keypad, palettes, or level wheel.

Manual Control of Non-Intensity Parameters (NPs)

Explains controlling non-intensity parameters using keypad, CIA buttons, and encoders.

Home

Describes how to home parameters to their default position.

Multiple Intensity Channels

Explains master intensity control for fixtures with multiple intensity parameters.

Multicell Fixtures

Describes fixtures with multiple same-type parameters and multicell profiles.

Lamp Controls

Details how to execute remote control functions for fixtures like calibrate, douse, strike, and reset.

Using [+%] and [-%]

Explains how to incrementally change parameter values using plus and minus keys.

Remainder Dim

Describes how RemDim temporarily provides zero intensity to non-selected channels.

Highlight and Lowlight

Explains how to place the console in Highlight mode to apply default or preset values.

Sneak

Describes how the Sneak command removes manual changes and allows channels to return to background states.

Select Keys

Lists available select functions: Select Last, Select Active, Select All, Select Manual.

Channel Check

Explains how to quickly step through patched channels to check lamps or focus.

Address at Level

Describes how to send level information directly to an output address.

Address Check

Explains how to quickly step through patched addresses, skipping non-intensity parameters.

Flash

Describes how the Flash softkey brings a channel or address to full and then 15%.

Using Groups

About Groups

Explains groups as channel selection devices for fast recall of specific channels.

Recording Groups Live

Details how to record groups of channels for fast recall, including labeling and syntax.

Selecting Groups

Explains how to select groups from the control keypad or direct selects.

Opening the Group List

Describes how to open the group list for viewing and editing.

Using Groups as a Channel Collector

Explains how groups can be used to collect channels from submasters, cues, presets, and palettes.

Using Fan

About Fan

Explains how Fan spreads parameter and timing values across a channel selection set.

Fanning Parameter Data

Details how to adjust fan values using an encoder or keypad.

Fan From the Command Line

Explains how to use level or time commands with [Thru] or references for fan commands.

Fanning References

Describes how fanning references like palettes are repeated if there are more channels than references.

Fanning Timing and Delays

Explains how timing and delays work in fanning parameters.

Using Subgroups with Fan

Explains how subgroups can be used with the Fan feature, where channels in the same subgroup act as a single channel.

Using Mark

About Mark

Explains how Mark automates presetting moving lights for unobtrusive non-intensity transitions.

AutoMark

Describes the AutoMark feature, a system default setting for non-intensity parameter transitions.

Referenced Marks

Explains user-specified marks manually applied to specific channels or parameters.

Storing and Using Palettes

About Palettes

Describes palettes as building blocks for presets, cues, and effects, and their referenced data nature.

Palette Types

Details the four types of palettes: Intensity, Focus, Color, and Beam.

Palette Options

Explains the softkey options when recording palettes: By Type, Absolute, and Locked.

Storing Palettes Live

Describes methods for storing palettes in live or blind, using Record, RecordOnly, and filters.

Recalling Palettes

Explains how to recall palettes from the control keypad or direct selects.

Editing Palettes Live

Details how to rerecord or update a palette in Live mode.

Editing Palettes in Blind

Explains how to view and edit all palettes in blind using table and spreadsheet views.

Using By Type Palettes

Describes storing and editing By Type palettes, focusing on default channels and discrete data.

Removing Channels from a Palette

Explains how to remove specific channels from a palette, done from blind.

Deleting Palettes

Details how to delete color palettes and the effect on references in cues.

Storing and Using Presets

About Presets

Describes presets as collections of data for channels to facilitate cue creation.

Preset Options

Explains the softkey options when recording presets: By Type, Absolute, and Locked.

Storing Presets Live

Details how to record presets live using the keypad or direct selects with Record or RecordOnly.

Recalling Presets

Explains how to recall presets for selected channels or specific parameters.

Effects In Presets

Describes how effects stored in presets are copied to submasters and cues, but not referenced.

Editing Presets Live

Details how to rerecord or update a preset in Live mode.

Using the Preset List

Explains how to view and change attributes in the preset list, and navigate using Next/Last.

Editing Presets in Blind

Describes how to view and edit presets in blind using spreadsheet or table view.

Using By Type Presets

Details storing and editing By Type presets, focusing on default channels and discrete data.

Removing Channels From a Preset

Explains how to remove specific channels from a preset, done from blind.

Deleting Presets

Details how to delete presets and the effect of confirmation settings.

Presets and Palettes Fader Properties

Explains how presets and palettes can be mapped to faders using the fader configuration display.

Working with a Single Cue List

About Single Cue List

Defines a cue as a record target and explains storage in a cue list.

Basic Cueing

Explains console operation in Cue Only or Tracking mode and how it affects cue editing.

Recording Cues in Live

Details how to record parameters of fixtures with non-home values into a target cue.

Using [Cue Only / Track]

Explains the exception to tracking/cue only modes and how it affects subsequent cues.

Selective Storing Cues in Live

Describes how to specify only channels or parameters to store into cues.

Timing

Explains applying cue timing for intensity, focus, color, and beam transitions, including discrete timing.

Assigning Cue Attributes

Details how to record cues with attributes like Follow, Hang, Link, Loop, DelayTime, Rate, Curve, CueNotes, CueLabels, and Scenes.

Flags

Explains how flags like Block, Assert, AllFade, Mark, and Preheat affect cue behaviors.

Using External Links

Describes how to trigger actions like macros, show control, or snapshots, and sync Go of other cue lists.

Modifying Cues Live

Explains how to modify cues live using Record, RecordOnly, Update, and other commands.

[Update]

Details the Update feature for modifying recorded parameter data back to presets or cues.

Recording and Editing Cues from Blind

Explains how to make changes to cues in blind display using summary, table, or spreadsheet views.

Deleting Cues

Details how to delete cues, cue lists, or ranges of cues.

Using The Cue List Index

Describes the blind display list showing cue status, properties, and other stored cue lists.

Using Filters

About Filters

Explains how filters determine which parameters can be stored to cues, palettes, and presets.

Record Filters

Details using record filters to select specific parameter data for storing to record targets.

Partial Filters

Explains how to apply parameter-specific filters instead of entire categories.

Clearing Filters

Describes how to clear any applied filter by repeating the application process.

Storing Data with Record Filters

Explains how filters affect storing data to record targets like palettes, presets, and cues.

Working with Multiple Cue Lists

About Working With Multiple Cue Lists

Focuses on features and methods for working with more than one cue list simultaneously.

Recording to a New Cue List

Explains how to record cues to a new cue list, specifying the list and using [Record] or [Load].

Using [Go To Cue] with Multiple Cue Lists

Details how to use [Go To Cue] instructions to execute cues from any operating mode.

Advanced Manual Control

About Advanced Manual Control

Describes advanced features for manual control functions to save programming time.

Using [Copy To]

Explains how to copy all data or subsets of channel data from one target to another.

Using [Recall From]

Describes how to retrieve data from other locations, similar to Copy To but in reverse.

Using {Make Null}

Explains how to withhold parameter data from record or update actions in Live, and remove it from record targets in Blind.

Using {Make Manual}

Details how to convert cue or submaster data into manual values for inclusion in Record, RecordOnly, and Update.

Using {Make Absolute}

Explains how to transform referenced data into absolute data, breaking palette or preset references.

Using [Capture]

Describes Capture as a manual independent state that preserves channel parameter data.

Using {Query}

Explains how to select channels based on conditional criteria using softkeys, keypad, and direct selects.

Using [Undo]

Describes how to reverse or 'undo' operations performed in the software.

Cue Playback

About Cue Playback

Explains how cues are played back using master playback faders or playback faders.

Playback Controls

Highlights important playback controls and their locations on the console.

Selected Cue

Describes how the selected cue is the last cue affected in Live or Blind.

Out-of-Sequence Cues

Defines out-of-sequence cues and how they are executed using GoToCue, link, or loaded faders.

Virtual Faders

Explains how to access additional faders using the virtual faders.

Assigning Faders Manually

Details how to load targets like playbacks, submasters, palettes, and presets onto faders.

Changing Fader Pages

Explains how to page through available fader pages using arrow buttons or fader control.

Playback Fader Controls

Lists available controls for playback faders, including Load, Go, Stop/Back, Blackout, and Grandmaster.

Multipart Cues

About Multipart Cues

Explains how cues can be divided into up to 20 parts, each with its own channels, parameters, levels, and timing.

Record a Multipart Cue in Live

Details storing a multipart cue in Live by selecting and storing channels for each part.

Storing a Multipart Cue in Blind

Explains how to create multipart cues in blind by breaking down single part cues.

Deleting a Part from a Multipart Cue

Describes how to delete parts from a multipart cue and move instructions.

Creating and Using Effects

About Effects

Explains effects as dynamic, repetitive actions applied to channels and their behavior types.

The Effect List

Displays all recorded effects and how to navigate the list.

Effects Editor

Details how to view and edit effect properties and attributes in the CIA.

Effect Status Display

Shows currently running effects and allows editing of rate, size, form, and axis.

Effect Channel Display

Explains how to override effect properties per channel at the cue level.

Step Effects

Describes step effects as chases with on-state and off-state actions for channels.

Absolute Effects

Defines absolute effects as sequential actions specifying exact behaviors, often using palettes or presets.

Effect Background Value Modification

Explains how to adjust background values for Step and Absolute effects using [+], [-], and [/].

Beats Per Minute

Details how to set BPM for step-based and absolute effects, and how to learn BPM.

Multiple Intensity HTP Effects

Explains how multiple intensity HTP effects work on submasters or cue lists.

Relative Effects

Defines relative effects as offsets from the current parameter value with graphic editors.

Preprogrammed Rainbow Effects

Describes two preprogrammed rainbow linear effects (RGB and CMY).

Apply an Existing Effect

Explains how to apply an effect from the effects list to selected channels.

Editing Effects Live

Details how to edit effects directly in the Effect Status display or the Effect Editor.

Stop an Effect

Explains how to stop all running effects or a specific effect.

Query and Group Effect

Describes how to select channels running in a selected effect using Query or Group.

Using Offset

Explains how to use the Offset softkey to aid in channel selection of an effect.

Replace With

Allows replacing an effect with another one while preserving overrides.

Deleting an Effect

Details how to delete an effect using the command line.

Recording an Effect to a Preset

Explains storing effects in presets for creating submasters and cues.

Recording an Effect in a Cue

Describes how to apply an existing effect to a cue.

Effects on Faders

Explains how channels running effects can be loaded onto a submaster for rate and size control.

Delaying Effects

Describes how to place a delay on an effect in a cue or submaster.

Using Park

About Park

Explains the park instruction to set channels/parameters to a specific value, prohibiting overrides.

Park Display

Details how to access the park display showing parked channels and addresses.

Parked Values in Live

Explains how channels and parameters may be parked and unparked from the live display.

Parked Addresses in Live

Describes how DMX addresses can be parked in Live.

Park Values from the Park Display

Explains how to park and unpark channel parameters or addresses from the park display.

Storing and Using Submasters

About Submasters

Explains that submasters store parameter data for channels and can be controlled by faders or keypad.

Recording a Submaster

Details how to record current stage contents directly to a submaster.

Submaster List

Describes how to access the submaster list, displaying all submasters and properties.

Submaster Properties

Explains how faders can be mapped to submasters and their configuration options.

Submaster Information

Details information displayed for programmed submasters, including number, label, mode, and priority.

Labeling a Submaster

Describes how to label submasters using the [Label] key.

Loading Submasters

Explains how submasters can be loaded with cues, presets, or palettes.

Using Bump Button Timing With Submasters

Details how to add bump button timing for submasters, including up fade, dwell, and down fade.

Execute List

Explains how the execute list for submasters can trigger actions like macros, snapshots, MIDI Raw, Serial Strings, and cues.

Freeze and Stop Effect on Submasters

Describes how to halt all effect activity on submasters using Freeze or Stop Effect.

Moving and Copying Submasters

Explains how to move or copy submasters using Move To or Copy To.

Releasing Content From a Submaster

Details methods to release content from a playback fader using Off, Release, or Shift+Load.

Updating a Submaster

Explains how to store changes to a submaster in Live mode using Update.

Deleting a Submaster

Describes how to delete submasters and their contents.

Using About

About [About]

Provides detailed information regarding selected elements in About mode.

[About]

Lists information presented when a channel, address, or preset is selected.

{What's New}

Opens user documentation on the console, typically in Tab 100.

[About] System

Displays a list of all network devices connected to Ion, including consoles and gateways.

[About] Channel

Shows detailed information about a selected channel, including current value, moves, and usage.

[About] Address

Displays information about a selected address, including dimmer label and associated channel.

[About] Cue List

Shows information about a selected cue list, including attributes, active cue, and fader location.

[About] Cue

Displays information about a selected cue, including timing, flags, attributes, and channels.

[About] Curves

Shows information about a selected curve, including number, label, channels, and cues.

[About] Effects

Displays information about a selected effect, including effect number and label.

[About] Groups

Shows information about a selected group, including group number, label, and channels.

[About] Submaster

Details information about a selected submaster, including number, label, mode, and priority.

[About] Macro

Displays a list of cues that will execute a selected macro.

[About] IFCB Palettes

Shows information about selected IFCB palettes, including number of cues, presets, and channels.

[About] Presets

Details information about a selected preset, including number of channels and cue usage.

[About] Color Path

Displays information about a selected color path, including number, label, and channels.

Storing and Using Curves

About Curves

Defines a curve as a relationship between fade timing and output level.

Creating a Curve

Explains how to select or create a new curve using the curves display.

Editing Curves

Details how to edit curves using the keypad or touchscreen in the curve editor.

Applying a Curve To Channels In Patch

Describes how curves can be applied to any intensity parameter in patch.

Curves Applied to Cues

Explains how curves affect cue/part percent completion for fade calculations.

Applying a Curve To Scroller Fans

Details how to apply a curve to a scroller fan to control fan output by channel intensity.

Delete a Curve

Explains how to delete a curve from the curve editor display.

Storing and Using Snapshots

About Snapshots

Defines snapshots as record targets storing the current state of the Ion external monitor configuration.

Recording Snapshots

Details how to store the current state of the console by recording a snapshot.

Recalling Snapshots

Explains how to view and recall snapshots from the snapshot list.

Editing Snapshots

Describes how to edit or preview the contents of a snapshot by opening the snapshot list.

Deleting Snapshots

Details how to delete snapshots using the provided syntax.

Storing and Using Macros

About Macros

Explains macros as programmable sequences of button presses for programming actions.

Store a Macro from Live

Details the most effective way to store a macro from live mode using the [Learn] mode.

Using the [Learn] key

Explains how pressing the [Learn] key enters macro learn mode and records keystrokes.

Macro Editor Display

Describes the macro editor display for listing, editing, and creating macros.

Create a New Macro from the Display

Explains how to enter an unrecorded macro number and add content in the macro editor.

Edit an Existing Macro

Details how to edit macro content by removing or adding commands.

Play a Macro

Explains how to play a macro from the command line, direct selects, linked cue, or another macro.

Stop a Macro

Describes how to stop a macro while running, for example, during an infinite loop.

Delete a Macro

Details how to delete a macro from the Macro Editor display.

Using Magic Sheets

About Magic Sheets

Explains Magic Sheets as user-created interactive displays for displaying data and programming.

Magic Sheet Browser

Describes how to open the magic sheet browser and navigate the list.

Navigating a Magic Sheet

Explains how to navigate magic sheets using mouse, keyboard, touchscreen, or multi-touch.

Creating and Editing Magic Sheets

Details how to create and edit magic sheets using the editing tools.

Examples of Magic Sheets

Provides examples of magic sheets created using the software and user-generated images.

Virtual Media Server

About Virtual Media Server

Explains the virtual media server and its layers, and pixel maps.

Media Content

Details images, movies, text, and HTML files that can be applied to a pixel map.

Exporting Media Content

Describes methods for exporting media: Export Pixel Map Media and File Manager.

Patching the Virtual Media Server and Layers

Explains how to patch a channel as the Virtual Media Server and add channels as layers.

Creating a Pixel Map

Defines a pixel map as a layout of fixtures onto a grid for media playback and interpretation.

Working with the Virtual Media Server

Explains how to work with the Virtual Media Server, including Server Channel and Layer Channel Controls.

Effect Layers

Describes using procedurally generated content as virtual effect layers.

Pixel Mapping in a Multi-Console System

Explains steps for configuring a multi-console system for pixel mapping.

Using Partitioned Control

About Partitioned Control

Explains how partitioned control allows discrete control and programming of channels between multiple programmers.

How to Use Partitions

Describes the primary use of partitioned control to allow simultaneous work without data conflicts.

Setting Up Partitioned Control

Details how to enable or disable partitioned control in Setup>System>Partitions.

Partition List

Explains how to view the partition list display and select partitions.

Creating New Partitions

Details how to create a new partition by entering a number not yet in the list.

Deleting Partitions

Explains how to delete any partition using the command line.

Using Partitions

Describes how to record data for channels included in a partition, with exceptions.

Partitions in Playback

Explains that partitions generally do not affect playback but can be assigned to cue lists.

Partitions on Cue Lists

Details how to assign a partition to a cue list and remove it.

Flexichannel in Partitioned Control

Explains the Partitioned flexi mode, limiting channels to those defined in the current partition.

Multi-console and Synchronized Backup

Overview

Outlines procedures for using multiple Eos Family devices and multi-console scenarios.

Multi-console Setup

Details additional requirements for multi-console setup, including software and language settings.

Synchronized Backup

Explains how to activate synchronized backup to ensure show data security.

Mirror Mode

Describes Mirror Mode for mirroring displays of another device.

Eos Configuration Utility

Overview

Covers the Eos Configuration Utility (ECU) and its use for system configuration and basic tests.

Eos Configuration Utility Reference

Explains how to force the desk to boot into the utility or enter it from the Ion application.

General Settings

Lists options available in General Settings, including Device Name, Time, Date, Time Zone, Language, and Keyboard.

Network Settings

Details settings for determining IP address and network communication.

Maintenance and Diagnostics

Lists options for Deep Clear, Save Logs, Backup/Restore System Settings, and Firmware Update.

Buttons

Explains configuring RPU or RVI face panel buttons with type, macro, or hardkey.

Local I/O

Describes configuring Local DMX Outputs and Show Control Outputs.

RFR

Details settings for setting up the Radio Focus Remote (RFR) to work with Ion.

Show Control

About Eos Family Show Control

Provides an overview of show control types and general setup information.

Show Control Settings

Details settings for MIDI Show Control, time code, analog, and serial functions.

Show Control Display

Allows creation of event lists, defining events and actions for show control.

Time Code

Explains receiving internal or external time code to execute event lists.

Real Time Clock (RTC)

Describes how RTC events run cues, submasters, or macros at specific times or dates.

Analog Inputs

Explains how consoles accept analog input through interfaces and how analog input events are programmed.

sACN Input

Details receiving sACN level information to trigger show control actions.

MIDI Show Control

Explains receiving and transmitting MIDI Show Control (MSC) data.

String Interface

Describes sending and receiving RS232, UDP, ACN EPI, and OSC commands.

MIDI Raw

Explains MIDI Strings, Notes, Messages, and Channelized Event Data.

Open Sound Control (OSC)

Describes the OSC protocol for network communication and configuring OSC settings.

Eos Family Show Control Capabilities

Provides a table of show control capabilities across Eos Family devices.

Advanced OSC

Details OSC List convention, UIDs, Numbers, and Ranges, and OSC methods.

Eos OSC Keys

Lists supported key names for use with OSC, mapping them to Internal Eos Commands.

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