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DMX Outputs | 4 |
---|---|
Networking | Ethernet |
Output | DMX, RDM |
Local I/O | MIDI |
Power Requirements | 100-240VAC, 50/60Hz |
Operating System | Linux-based |
Explains text conventions, notes, cautions, and warnings used in the manual.
Defines key concepts like Channel, Address, Syntax Structure, and Tracking vs. Cue Only.
Diagram and description of the Ion console's physical layout and interface areas.
Detailed discussion of the various physical components of the Ion console.
Lists the maximum output parameters, channel counts, record targets, and fader capacities.
Explains base procedures for setup, navigation, and operating the console.
Details the layout and components of the CIA, including command line, parameter display, and browser.
Describes the interface for saving shows, opening displays, and other functions.
Explains how softkeys are context-sensitive and how to access them.
Defines terms related to displays: Monitors, Workspaces, Frames, and Tabs.
Explains how to open, close, and navigate various displays on the console.
Describes methods for viewing and editing data in Live and Blind modes.
Details how to view cues, attributes, and fader configurations.
Explains direct selects as buttons for quick access to channels and targets.
Describes encoders for controlling non-intensity parameters and their LCD display.
Explains the ML Controls display for controlling non-intensity parameters of multi-parameter devices.
Details how to configure faders, including virtual faders and their buttons.
Explains how to open and use the virtual keyboard.
Describes how to view current live outputs on a universe by universe basis.
Explains how to create, open, and save show files using the Browser.
Step-by-step guide to creating a new show file, including 1-to-1 patch option.
Instructions on how to open existing show files from various locations like Show File Archive, Network Drive, or USB.
Explains how to merge .esf (Eos Family) show files, including partial merging.
Describes how to save show file aspects to a PDF file for printing.
Details how to save the current show data to the Show File Archive.
Explains how to import standard USITT ASCII, .csv, and Lightwright text files.
Describes how to export the show file to USITT ASCII, .csv, Focus Track, MLA, or Fast Focus Pro formats.
Explains how to export logs for troubleshooting issues with ETC Technical Services.
Instructions on how to delete show files from the Show File Archive and File Server.
Explains how to manage show files, including creating/deleting folders and copying/moving files.
Explains how Ion treats fixtures and channels, and the purpose of patching.
Details how to open the patch display and its controls.
Explains how to patch conventional fixtures using channel or address modes.
Details the process for patching multi-parameter devices requiring advanced control.
Explains patching fixtures with multiple same-type parameters and multicell profiles.
Describes how to label channels or addresses using the virtual or alphanumeric keyboard.
Explains how to choose and customize media for scrollers, color wheels, gobo wheels, and effects.
Covers softkeys for Patch, Attributes, and Database for detailed device data entry.
Explains how to discover, configure, and monitor RDM and network devices.
Details how to clear the patch entirely or create a 1-to-1 patch.
Explains how library updates affect show files and how to update fixtures.
Describes how to create and edit custom fixture types, name them, and add parameters.
Describes processes for changing system, user, and device settings.
Covers settings for the entire system that impact other network controllers.
Explains settings for a specific user, including record defaults and manual control.
Details settings for the specific device, including Config, Outputs, Face Panel, and Displays.
Identifies basic ways to select and command control channels.
Explains multiple ways to select channels using keypad, direct selects, and groups.
Details manual intensity entry from keypad, palettes, or level wheel.
Explains controlling non-intensity parameters using keypad, CIA buttons, and encoders.
Describes how to home parameters to their default position.
Explains master intensity control for fixtures with multiple intensity parameters.
Describes fixtures with multiple same-type parameters and multicell profiles.
Details how to execute remote control functions for fixtures like calibrate, douse, strike, and reset.
Explains how to incrementally change parameter values using plus and minus keys.
Describes how RemDim temporarily provides zero intensity to non-selected channels.
Explains how to place the console in Highlight mode to apply default or preset values.
Describes how the Sneak command removes manual changes and allows channels to return to background states.
Lists available select functions: Select Last, Select Active, Select All, Select Manual.
Explains how to quickly step through patched channels to check lamps or focus.
Describes how to send level information directly to an output address.
Explains how to quickly step through patched addresses, skipping non-intensity parameters.
Describes how the Flash softkey brings a channel or address to full and then 15%.
Explains groups as channel selection devices for fast recall of specific channels.
Details how to record groups of channels for fast recall, including labeling and syntax.
Explains how to select groups from the control keypad or direct selects.
Describes how to open the group list for viewing and editing.
Explains how groups can be used to collect channels from submasters, cues, presets, and palettes.
Explains how Fan spreads parameter and timing values across a channel selection set.
Details how to adjust fan values using an encoder or keypad.
Explains how to use level or time commands with [Thru] or references for fan commands.
Describes how fanning references like palettes are repeated if there are more channels than references.
Explains how timing and delays work in fanning parameters.
Explains how subgroups can be used with the Fan feature, where channels in the same subgroup act as a single channel.
Explains how Mark automates presetting moving lights for unobtrusive non-intensity transitions.
Describes the AutoMark feature, a system default setting for non-intensity parameter transitions.
Explains user-specified marks manually applied to specific channels or parameters.
Describes palettes as building blocks for presets, cues, and effects, and their referenced data nature.
Details the four types of palettes: Intensity, Focus, Color, and Beam.
Explains the softkey options when recording palettes: By Type, Absolute, and Locked.
Describes methods for storing palettes in live or blind, using Record, RecordOnly, and filters.
Explains how to recall palettes from the control keypad or direct selects.
Details how to rerecord or update a palette in Live mode.
Explains how to view and edit all palettes in blind using table and spreadsheet views.
Describes storing and editing By Type palettes, focusing on default channels and discrete data.
Explains how to remove specific channels from a palette, done from blind.
Details how to delete color palettes and the effect on references in cues.
Describes presets as collections of data for channels to facilitate cue creation.
Explains the softkey options when recording presets: By Type, Absolute, and Locked.
Details how to record presets live using the keypad or direct selects with Record or RecordOnly.
Explains how to recall presets for selected channels or specific parameters.
Describes how effects stored in presets are copied to submasters and cues, but not referenced.
Details how to rerecord or update a preset in Live mode.
Explains how to view and change attributes in the preset list, and navigate using Next/Last.
Describes how to view and edit presets in blind using spreadsheet or table view.
Details storing and editing By Type presets, focusing on default channels and discrete data.
Explains how to remove specific channels from a preset, done from blind.
Details how to delete presets and the effect of confirmation settings.
Explains how presets and palettes can be mapped to faders using the fader configuration display.
Defines a cue as a record target and explains storage in a cue list.
Explains console operation in Cue Only or Tracking mode and how it affects cue editing.
Details how to record parameters of fixtures with non-home values into a target cue.
Explains the exception to tracking/cue only modes and how it affects subsequent cues.
Describes how to specify only channels or parameters to store into cues.
Explains applying cue timing for intensity, focus, color, and beam transitions, including discrete timing.
Details how to record cues with attributes like Follow, Hang, Link, Loop, DelayTime, Rate, Curve, CueNotes, CueLabels, and Scenes.
Explains how flags like Block, Assert, AllFade, Mark, and Preheat affect cue behaviors.
Describes how to trigger actions like macros, show control, or snapshots, and sync Go of other cue lists.
Explains how to modify cues live using Record, RecordOnly, Update, and other commands.
Details the Update feature for modifying recorded parameter data back to presets or cues.
Explains how to make changes to cues in blind display using summary, table, or spreadsheet views.
Details how to delete cues, cue lists, or ranges of cues.
Describes the blind display list showing cue status, properties, and other stored cue lists.
Explains how filters determine which parameters can be stored to cues, palettes, and presets.
Details using record filters to select specific parameter data for storing to record targets.
Explains how to apply parameter-specific filters instead of entire categories.
Describes how to clear any applied filter by repeating the application process.
Explains how filters affect storing data to record targets like palettes, presets, and cues.
Focuses on features and methods for working with more than one cue list simultaneously.
Explains how to record cues to a new cue list, specifying the list and using [Record] or [Load].
Details how to use [Go To Cue] instructions to execute cues from any operating mode.
Describes advanced features for manual control functions to save programming time.
Explains how to copy all data or subsets of channel data from one target to another.
Describes how to retrieve data from other locations, similar to Copy To but in reverse.
Explains how to withhold parameter data from record or update actions in Live, and remove it from record targets in Blind.
Details how to convert cue or submaster data into manual values for inclusion in Record, RecordOnly, and Update.
Explains how to transform referenced data into absolute data, breaking palette or preset references.
Describes Capture as a manual independent state that preserves channel parameter data.
Explains how to select channels based on conditional criteria using softkeys, keypad, and direct selects.
Describes how to reverse or 'undo' operations performed in the software.
Explains how cues are played back using master playback faders or playback faders.
Highlights important playback controls and their locations on the console.
Describes how the selected cue is the last cue affected in Live or Blind.
Defines out-of-sequence cues and how they are executed using GoToCue, link, or loaded faders.
Explains how to access additional faders using the virtual faders.
Details how to load targets like playbacks, submasters, palettes, and presets onto faders.
Explains how to page through available fader pages using arrow buttons or fader control.
Lists available controls for playback faders, including Load, Go, Stop/Back, Blackout, and Grandmaster.
Explains how cues can be divided into up to 20 parts, each with its own channels, parameters, levels, and timing.
Details storing a multipart cue in Live by selecting and storing channels for each part.
Explains how to create multipart cues in blind by breaking down single part cues.
Describes how to delete parts from a multipart cue and move instructions.
Explains effects as dynamic, repetitive actions applied to channels and their behavior types.
Displays all recorded effects and how to navigate the list.
Details how to view and edit effect properties and attributes in the CIA.
Shows currently running effects and allows editing of rate, size, form, and axis.
Explains how to override effect properties per channel at the cue level.
Describes step effects as chases with on-state and off-state actions for channels.
Defines absolute effects as sequential actions specifying exact behaviors, often using palettes or presets.
Explains how to adjust background values for Step and Absolute effects using [+], [-], and [/].
Details how to set BPM for step-based and absolute effects, and how to learn BPM.
Explains how multiple intensity HTP effects work on submasters or cue lists.
Defines relative effects as offsets from the current parameter value with graphic editors.
Describes two preprogrammed rainbow linear effects (RGB and CMY).
Explains how to apply an effect from the effects list to selected channels.
Details how to edit effects directly in the Effect Status display or the Effect Editor.
Explains how to stop all running effects or a specific effect.
Describes how to select channels running in a selected effect using Query or Group.
Explains how to use the Offset softkey to aid in channel selection of an effect.
Allows replacing an effect with another one while preserving overrides.
Details how to delete an effect using the command line.
Explains storing effects in presets for creating submasters and cues.
Describes how to apply an existing effect to a cue.
Explains how channels running effects can be loaded onto a submaster for rate and size control.
Describes how to place a delay on an effect in a cue or submaster.
Explains the park instruction to set channels/parameters to a specific value, prohibiting overrides.
Details how to access the park display showing parked channels and addresses.
Explains how channels and parameters may be parked and unparked from the live display.
Describes how DMX addresses can be parked in Live.
Explains how to park and unpark channel parameters or addresses from the park display.
Explains that submasters store parameter data for channels and can be controlled by faders or keypad.
Details how to record current stage contents directly to a submaster.
Describes how to access the submaster list, displaying all submasters and properties.
Explains how faders can be mapped to submasters and their configuration options.
Details information displayed for programmed submasters, including number, label, mode, and priority.
Describes how to label submasters using the [Label] key.
Explains how submasters can be loaded with cues, presets, or palettes.
Details how to add bump button timing for submasters, including up fade, dwell, and down fade.
Explains how the execute list for submasters can trigger actions like macros, snapshots, MIDI Raw, Serial Strings, and cues.
Describes how to halt all effect activity on submasters using Freeze or Stop Effect.
Explains how to move or copy submasters using Move To or Copy To.
Details methods to release content from a playback fader using Off, Release, or Shift+Load.
Explains how to store changes to a submaster in Live mode using Update.
Describes how to delete submasters and their contents.
Provides detailed information regarding selected elements in About mode.
Lists information presented when a channel, address, or preset is selected.
Opens user documentation on the console, typically in Tab 100.
Displays a list of all network devices connected to Ion, including consoles and gateways.
Shows detailed information about a selected channel, including current value, moves, and usage.
Displays information about a selected address, including dimmer label and associated channel.
Shows information about a selected cue list, including attributes, active cue, and fader location.
Displays information about a selected cue, including timing, flags, attributes, and channels.
Shows information about a selected curve, including number, label, channels, and cues.
Displays information about a selected effect, including effect number and label.
Shows information about a selected group, including group number, label, and channels.
Details information about a selected submaster, including number, label, mode, and priority.
Displays a list of cues that will execute a selected macro.
Shows information about selected IFCB palettes, including number of cues, presets, and channels.
Details information about a selected preset, including number of channels and cue usage.
Displays information about a selected color path, including number, label, and channels.
Defines a curve as a relationship between fade timing and output level.
Explains how to select or create a new curve using the curves display.
Details how to edit curves using the keypad or touchscreen in the curve editor.
Describes how curves can be applied to any intensity parameter in patch.
Explains how curves affect cue/part percent completion for fade calculations.
Details how to apply a curve to a scroller fan to control fan output by channel intensity.
Explains how to delete a curve from the curve editor display.
Defines snapshots as record targets storing the current state of the Ion external monitor configuration.
Details how to store the current state of the console by recording a snapshot.
Explains how to view and recall snapshots from the snapshot list.
Describes how to edit or preview the contents of a snapshot by opening the snapshot list.
Details how to delete snapshots using the provided syntax.
Explains macros as programmable sequences of button presses for programming actions.
Details the most effective way to store a macro from live mode using the [Learn] mode.
Explains how pressing the [Learn] key enters macro learn mode and records keystrokes.
Describes the macro editor display for listing, editing, and creating macros.
Explains how to enter an unrecorded macro number and add content in the macro editor.
Details how to edit macro content by removing or adding commands.
Explains how to play a macro from the command line, direct selects, linked cue, or another macro.
Describes how to stop a macro while running, for example, during an infinite loop.
Details how to delete a macro from the Macro Editor display.
Explains Magic Sheets as user-created interactive displays for displaying data and programming.
Describes how to open the magic sheet browser and navigate the list.
Explains how to navigate magic sheets using mouse, keyboard, touchscreen, or multi-touch.
Details how to create and edit magic sheets using the editing tools.
Provides examples of magic sheets created using the software and user-generated images.
Explains the virtual media server and its layers, and pixel maps.
Details images, movies, text, and HTML files that can be applied to a pixel map.
Describes methods for exporting media: Export Pixel Map Media and File Manager.
Explains how to patch a channel as the Virtual Media Server and add channels as layers.
Defines a pixel map as a layout of fixtures onto a grid for media playback and interpretation.
Explains how to work with the Virtual Media Server, including Server Channel and Layer Channel Controls.
Describes using procedurally generated content as virtual effect layers.
Explains steps for configuring a multi-console system for pixel mapping.
Explains how partitioned control allows discrete control and programming of channels between multiple programmers.
Describes the primary use of partitioned control to allow simultaneous work without data conflicts.
Details how to enable or disable partitioned control in Setup>System>Partitions.
Explains how to view the partition list display and select partitions.
Details how to create a new partition by entering a number not yet in the list.
Explains how to delete any partition using the command line.
Describes how to record data for channels included in a partition, with exceptions.
Explains that partitions generally do not affect playback but can be assigned to cue lists.
Details how to assign a partition to a cue list and remove it.
Explains the Partitioned flexi mode, limiting channels to those defined in the current partition.
Outlines procedures for using multiple Eos Family devices and multi-console scenarios.
Details additional requirements for multi-console setup, including software and language settings.
Explains how to activate synchronized backup to ensure show data security.
Describes Mirror Mode for mirroring displays of another device.
Covers the Eos Configuration Utility (ECU) and its use for system configuration and basic tests.
Explains how to force the desk to boot into the utility or enter it from the Ion application.
Lists options available in General Settings, including Device Name, Time, Date, Time Zone, Language, and Keyboard.
Details settings for determining IP address and network communication.
Lists options for Deep Clear, Save Logs, Backup/Restore System Settings, and Firmware Update.
Explains configuring RPU or RVI face panel buttons with type, macro, or hardkey.
Describes configuring Local DMX Outputs and Show Control Outputs.
Details settings for setting up the Radio Focus Remote (RFR) to work with Ion.
Provides an overview of show control types and general setup information.
Details settings for MIDI Show Control, time code, analog, and serial functions.
Allows creation of event lists, defining events and actions for show control.
Explains receiving internal or external time code to execute event lists.
Describes how RTC events run cues, submasters, or macros at specific times or dates.
Explains how consoles accept analog input through interfaces and how analog input events are programmed.
Details receiving sACN level information to trigger show control actions.
Explains receiving and transmitting MIDI Show Control (MSC) data.
Describes sending and receiving RS232, UDP, ACN EPI, and OSC commands.
Explains MIDI Strings, Notes, Messages, and Channelized Event Data.
Describes the OSC protocol for network communication and configuring OSC settings.
Provides a table of show control capabilities across Eos Family devices.
Details OSC List convention, UIDs, Numbers, and Ranges, and OSC methods.
Lists supported key names for use with OSC, mapping them to Internal Eos Commands.