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ETC Element User Manual

ETC Element
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Element
User Manual
Version 2.9.0
Part Number: 4330M1210-2.9.0 Rev: A
Released: 2019-08

Table of Contents

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ETC Element Specifications

General IconGeneral
EthernetYes
Ethernet Ports1
Operating SystemEmbedded Linux
TypeLighting Console
MIDIYes
OutputsEthernet (sACN, Art-Net)
Control ProtocolsACN
Power SupplyInternal
Faders40 Submaster/Playback Faders (Element 60), 20 Submaster/Playback Faders (Element 40)
Submasters40 (Element 60), 20 (Element 40)

Summary

Introduction

Using this Manual

This manual is for use with the Element control systems.

Register Your Console

Registering your console with ETC ensures notification of software and library updates.

Help from ETC Technical Services

Contact ETC Technical Services directly for assistance with difficulties not addressed in the document.

Important Concepts

Introduces fundamental concepts for understanding Element operation and programming.

Patch

About Patch

Explains how Element treats fixtures and channels and the role of patching.

Patch Main Displays

Describes how to open and navigate the patch display and its controls, including modes.

Patching Conventional Fixtures

Details how to patch conventional fixtures, including modes and examples.

Using Device List

Explains how to discover, configure, and monitor RDM and network devices.

Clearing the Patch

Describes how to clear the patch entirely via clear functions.

System Basics

About System Basics

Explains base procedures for setup, navigation, and console operation.

The Central Information Area (CIA)

Describes the CIA, its default areas (command line, parameter display, browser), and softkeys.

Live and Blind Displays

Details how to use Live and Blind displays to view and edit data.

Fader Configuration

Explains how to configure faders and access the fader list.

Managing Show Files

About Managing Show Files

Explains how to create, open, and save show files via the Browser area.

Saving the Current Show File

Explains how to save the current show data to the internal drive or archive.

Importing Show Files

Details the supported import of standard USITT ASCII, .csv, and Lightwright files.

Basic Manual Control

Using Channel Faders

Explains how to bring up channel levels using the channel faders.

Selecting Channels

Details multiple ways to select channels, including keypad, direct selects, and groups.

Setting Intensity

Describes manually entering intensity values from the keypad or using the level wheel.

Highlight and Lowlight

Details how to place Element in Highlight mode for modified control of channels.

Storing and Using Palettes

About Palettes

Palettes are building blocks used to create presets, cues, and effects.

Storing Palettes Live

Explains how palettes can be stored in live or blind using methods like Record and Record Only.

Recalling Palettes

Details how to recall palettes using the control keypad, direct selects, or ML Controls.

Editing Palettes in Blind

Details how to view and edit palettes in Blind using table and spreadsheet views.

Storing and Using Presets

About Presets

Presets are collections of data for channels to facilitate cue creation.

Storing Presets Live

Explains how presets can be recorded live using the keypad or direct selects.

Editing Presets in Blind

Details how to view and edit presets in blind using table or spreadsheet views.

Working with a Cue List

About Cue List

Defines a cue as a record target comprised of channels with associated parameter data, timing, and attributes.

Basic Cueing

Explains if Element will operate in Cue Only or Tracking mode and how it impacts cue editing.

Recording Cues in Live

Details how to store parameters of fixtures with non-home values into a target cue.

Deleting Cues

Details how to delete cues or ranges of cues, and the effect of track/cue only settings.

Creating and Using Effects

About Effects

Explains that effects provide dynamic, repetitive action to channels and are manual control functions.

The Effect List

Describes how to view the effect list, which displays all recorded effects.

Effects Editor

Details how the CIA displays effect properties and attributes for editing.

Step Effects

Defines step effects as chases for parameters, with on-state and off-state actions.

Absolute Effects

Describes absolute effects as progressive behavior, specifying exact actions for lights.

Applying an Existing Effect

Explains how to apply an effect that has already been created.

Using Park

About Park

Explains the park instruction to set a channel or parameter to a specific value.

Park Display

Describes how to access the park display showing parked channels and addresses.

Parked Values in Live

Details how channels and parameters may be parked and unparked from the live display.

Storing and Using Submasters

About Submasters

Explains that submasters can store any parameter data for channels.

Recording a Submaster

Explains how to record current stage contents directly to a submaster.

Submaster List

Describes how to access the submaster list for viewing labels and properties.

Submaster Properties

Details options available for submasters, including mode, master, HTP/LTP, restore, and priority.

Deleting a Submaster

Explains how to delete a submaster using the [Delete] key.

Using About

About [About]

Provides detailed information regarding selected elements, allowing indefinite examination.

[About] System

Displays a list of all network devices connected to Element, showing type, name, status, connection, and IP address.

[About] Channel

Displays information about selected channels, including current value, background, moves, and patch.

[About] Address

Displays information about selected addresses, including dimmer label, channel number, and output value.

Storing and Using Curves

About Curves

Explains curves as a relationship between fade timing and output level for effects and transitions.

Creating a Curve

Details how to select or create a new curve by pressing {Curve} [x] [Enter].

Applying a Curve To Channels In Patch

Explains how curves can be applied to any intensity parameter in patch.

Applying a Curve To Scroller Fans

Explains how curves can be applied to scroller fans to control fan output by channel intensity.

Storing and Using Snapshots

About Snapshots

Snapshots are record targets that store the current state of the Element external monitor configuration.

Recording Snapshots

Details how to store the current state of the console by recording a snapshot.

Recalling Snapshots

Explains how to view snapshots in the snapshot list and recall them.

Editing Snapshots

Describes how to edit or preview the contents of a snapshot by opening the snapshot list.

Storing and Using Macros

About Macros

Element provides the ability to record macros, which allow composing and executing series of programming actions.

Store a Macro from Live

Explains the most effective way to store a macro is from live mode using the macro [Learn] mode.

Macro Editor Display

Describes the macro editor display for listing and editing recorded macros.

Play a Macro

Explains how to play a macro from the command line, direct selects, linked cue, or another macro.

Delete a Macro

Explains how to delete a macro from the Macro Editor display.

Using Magic Sheets

About Magic Sheets

Magic Sheets are user-created interactive displays offering customizable views for data and programming.

Magic Sheet Browser

Explains how to open the magic sheet browser to view thumbnail images and labels of created magic sheets.

Navigating a Magic Sheet

Details how magic sheets can be navigated using a mouse, keyboard, or touchscreen.

Creating and Editing Magic Sheets

Describes how to create and edit magic sheets by pressing the edit button.

Virtual Media Server

About Virtual Media Server

Explains that the virtual media server feature creates pixel map layouts applying media content.

Media Content

Details that images, movies, text, and html files can be applied to a pixel map.

Patching the Virtual Media Server and Layers

Details how to patch a channel as the Virtual Media Server and additional channels as layers.

Creating a Pixel Map

Describes a pixel map as a layout of fixtures onto a grid to determine playback and media content output.

Using Partitioned Control

About Partitioned Control

Explains that partitioned control allows discrete control and programming of channels between multiple programmers.

Setting Up Partitioned Control

Details how to enable or disable partitioned control in Setup>System>Partitions.

Partitions on Cue Lists

Details how a partition may be assigned to a cue list, affecting channel inclusion in cues.

Multi-console and Synchronized Backup

Overview

Outlines procedures for using multiple control devices simultaneously on a network.

Multi-console Setup

Details how to adjust settings for optimal functionality when using multiple Eos devices.

Synchronized Backup

Explains how to activate synchronized backup to ensure show data security.

Eos Configuration Utility

Overview

Covers the ECU's use for system configuration and basic level test functions.

General Settings

Lists various settings available in the display, including device name, clock, time zone, and language.

Network Settings

Details settings for network communication, including IP address and protocols.

Show Control

About Eos Family Show Control

Provides an overview of show control types and general setup information.

Show Control Settings

Allows adjustment of settings for MIDI Show Control, time code, analog, and serial functions.

Show Control Display

Explains the display for creating event lists, processing incoming show control events.

Time Code

Details how Eos Family consoles receive internal or external time code to execute event lists.

sACN Input

Details how consoles receive streaming sACN level information to execute actions.

MIDI Show Control

Explains that Eos Family consoles can receive and transmit MIDI Show Control (MSC) data.

OSC

Defines OSC as a protocol for network communication with audio, video, and lighting devices.

Eos OSC Keys

Lists supported key names for use with OSC.

Facepanel Shortcuts

Overview

Provides a list of single, maintained, or combined button pushes for Element functions.

Displays

Explains various display-related shortcuts using keys like [Data], [About], [Time], [Flexi], [Format].

Facepanel

Details shortcuts for locking/unlocking the face panel, encoder paging, and fader controls.

Operations

Lists shortcuts for common operations like [At], [Copy To], [Full], [Label], [Recall From], [Record], [Select], [Shift].

Element Hotkeys

Element Hotkeys

Provides a table of console and PC shortcut keys for Element functions.

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