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ETC Element - [Update]

ETC Element
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234 Eos Family v2.9.0 Operations Manual
Note: Using [Record] will store all parameters of all non-default channels onstage.
This means that all other cue data and submaster data will be included in the record
action.
Modifying Using Record Only
You may modify a cue by using record only as well. Record only is similar to record except that it
selectively stores only manually set values, preventing unwanted levels (such as from a
submaster), from being recorded into the cue. Double pressing [Record] will post Record Only to
the command line.
All of the same commands used for Record may also be used for Record Only.
[Record] [Record] [Enter][Enter]- adds the current manual data to the selected cue.
[Record] [Record] [Cue] [x] [Enter][Enter] - adds the current manual data to cue “x”.
[Update]
Update is a powerful feature, and also very versatile. Using a combination of [Q Only], [Track],
[Trace], and {Make Absolute}, the number of ways you can update specific information and
manual data is virtually endless. Data can be updated to various record targets either at once, or
individually.
Update Dialogue Box
When you press [Update], a dialogue box will open in the CIA. Update styles and modifiers for
those styles will be divided in the Update Dialogue Box.
Note: Default Update Modes are set in Setup>User>Record Defaults. See Record
Defaults (on page140) for more information.
Note: {By Type} is available as a softkey. See Updating By Type Presets (on page211)
for more information.
Update Styles
{All} - this button will update the target cue and all references stored to that cue (nested
and otherwise).
{Make Absolute} - this button will update the target cue and convert all levels to absolute
values, thereby removing any references.
{Ref Only} - this button will only update the palettes or presets used in the cue, but will not
update the cue itself. If a manual reference was used before using {Ref Only}, the last
manual reference will be updated.
Update Modifiers
{Last Ref} - this button will update using the last reference that was applied.
{Break Nested} - this button will update the target cue and any presets used, but breaks
the reference to any palettes nested in a preset. For example, if cue 1 channel 1
references preset 3, and preset 3 was built using color palette 5. When updated with this
option, preset 3 would be updated, color palette 5 would not, and the reference to CP5
would be broken in preset 3.
{Reset Update} - this button will clear any commands after the [Update] command to
quickly undo pending changes before [Enter] is pressed.

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