EXPLANATION OF TEST AND DATA DISPLAY
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<Menu Explanation> (* denotes default values)
LANGUAGE (INSTRUCTION ONLY) CYCLES LANGUAGE OF IN-GAME TUTORIALS AND
INSTRUCTIONS
GAME DIFFICULTY DETERMINES GAME DIFFICULTY: VERY EASY, EASY,
NORMAL*, HARD, VERY HARD
ADVERTISE SOUND DETERMINES SOUND LEVEL DURING ATTRACT: NORMAL*,
¾. ½, ¼, OFF
REVIVAL DETERMINES WHETHER AN ATTACK THAT DEALS DAMAGE
TO BOTH PLAYERS CAUSES GAME OVER FOR BOTH
PLAYERS:
ON* – ONLY ONE OF TWO PLAYERS WILL RECEIVE GAME
OVER
OFF – BOTH PLAYERS RECEIVE GAME OVER
PLAYER1 CONTROLLER REACTION DETERMINES WHETHER CONTROLLER HAS SHOOTING
REACTION:
ON* - SOLENOID IN CONTROLLER PROVIDES REACTION
OFF – SOLENOID IN CONTROLLER DOES NOT PROVIDE
REACTION
PLAYER2 CONTROLLER REACTION DETERMINES WHETHER CONTROLLER HAS SHOOTING
REACTION:
ON* - SOLENOID IN CONTROLLER PROVIDES REACTION
OFF – SOLENOID IN CONTROLLER DOES NOT PROVIDE
REACTION
CONTINUE COUNTDOWN DETERMINES LENGTH OF CONTINUE TIMER (IN SECONDS):
10, 20*, 30
ENEMY BOOST DETERMINES THE AMOUNT OF DAMAGE PLAYERS DO TO
ENEMIES:
OFF* – NORMAL DAMAGE
MID – MEDIUM DAMAGE BOOST
HIGH – MAX DAMAGE BOOST
1ST MIN GAME PLAY DETERMINES TIME LENGTH (IN SECONDS) WHERE PLAYERS
CANNOT BE KILLED AFTER ENTERING CREDIT: 90*, 120,
180, OFF
KIDS MODE DETERMINES WHETHER PLAYER WEAPON IS SHOWN ON
SCREEN:
OFF* – DISPLAYS GUN ON SCREEN DURING GAME
ON – HIDES GUN ON SCREEN DURING GAME
SELECT STAGE DETERMINES WHETHER PLAYS CAN SELECT WHICH STAGE
TO PLAY:
ON* - PLAYERS CAN CHOOSE STAGES THEMSELVES
OFF – PLAYERS CANNOT SELECT STAGES BETWEEN
MISSIONS