87
Eect name
Knob
Parameter name
Range
Display Full name Display Full name
REF Early Reflection
B
LEVEL Reverb Level 0–100
C
TYPE Type Sharp, Loose, Modulated, Reverse
E
TIME Reverb Time 10 [msec] – 1.600 [sec]
F
HEQ High EQ Gain −15.0 – +15.0 [dB]
This effect extracts only the initial reflections of the sound from the simulated reverb
sounds, giving a feeling of intimacy and presence. You can select the decay curve of
the reverb using the TYPE parameter.
REVERB Reverb
B
LEVEL Reverb Level 0–100
C
TYPE Type Hall, Large Hall, Smooth Hall, Chamber,
Plate, Room, Wet Room, Space
E
TIME Reverb Time 200 [msec] – 10.000 [sec]
(note: this differs with each reverb type)
F
TONE Tone 500–20000 [Hz]
A smooth, high-definition reverb with a natural echoing sound. A “Space” type is also
available with a long pre-delay and release, to add to the standard Room, Hall,
Chamber and Plate types.
SHVERB Shimmer Reverb
B
LEVEL Reverb Level 0–100
C
TYPE Type Clear, Riser, Submarine, Horror
E
TIME Reverb Time 0–100 [%]
F
TONE Tone 0–100 [%]
A reverb with an added pitch-shifter effect. The pitch shift width changes depending
on the TYPE parameter, with sounds ranging from sparkling to mysterious effects.
SPRING Spring Reverb
B
LEVEL Reverb Level 0–100
C
LENGTH Spring Length 0–100 [%]
E
TIME Reverb Time 49 [msec] – 4.0000 [sec]
F
CHIRP Chirp 0–100 [%]
This reverb simulates the spring reverb sound used in some guitar amps and organs.
You can control the characteristics of the spring to be modeled using the LENGTH
and CHIRP parameters.