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LÖWEN HB8 - 301 Elimination Team Rules; Handicap Rounds; Spot Darts

LÖWEN HB8
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Technical Manual LÖWEN Dart HB8
01/2019 33
4.9 301 Elimination Team Rules
Players cannot eliminate their team members. Players on one team may eliminate players on the other team
by matching their score as described earlier for 301 Elimination.
Note: When both players of a team have the same score, an opposing team
member could knock both players’ scores back to the starting score should he
match their score.
The team with the first player to reach 301 within the 10 or 20 round limit is the winner, provided this team’s
score is higher than the other teams’ score. If a team player reaches 310 but his team does not have the
highest score, this results in a BUST (his score will reset to the value at the beginning of the round) or in
losing the game, dependening on the settings in F06. If the round limit is reached, the team with the higher
team score wins.
4.10 Handicap Rounds/ Spot Darts
During the Handicap Round/ Round 0, handicap players receive a headstart of up to 3 spot darts (bonus
darts). Handicap rounds are available for all 01 and Cricket games. Only handicap players score during this
round.
Example: 301 with four players. Players 1 and 2 receive 3 spot darts each, player 3 receives 2 spot darts,
player 4 receives none. During round 0, players 1, 2 and 3 score with their spot darts.
Afterwards, the game starts with round 1 as usually, and all 4 players may score.
Handicap Rounds/ Spot Darts Option:
1. Deposit correct number of coins for game and options.
2. Select 301 / 501 / 701 or Cricket with or without options.
3. Press red [PLAYER CHANGE] button. The player display will flash 0.
4. Press target segments to enter the number of spot darts for this player (0, 1, 2 or 3). Use the Bullseye
for 0.
5. The player score flashes the newly defined number of spot darts.
6. Press the red [PLAYER CHANGE] button once to save the number of spot darts for that player.
7. Press the red [PLAYER CHANGE] button again to add another player.
8. Repeat steps 4 – 7 to program a handicap for each player.
Note The game starts with round 1 for players who missed out on Round 0.
Time Out Handicap
Time Out Handicap may be selected for any 301/ 501/ 701 game with/ without options (except for Teamplay,
and Handicap rounds). Each player selects his own individual time handicap by pressing target segments.
The corresponding number of LEDs will flash. Bullseye gives 21 ticks, and is the maximum. The Time Out
counter starts with the first hit. The second and third darts must be thrown before the Time Out timer
elapses. Each player’s round ends after the third dart has been thrown, or once the Time Out timer elapses –
whichever occurs first. Normal 01 rules apply. Time Out Handicap may be combined with Superhandicap.

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