81
Polyend Synth Manual
80
Polyend Synth Manual
NOTESNOTES
Synths
5
Synths
5
Additional Notes for PHZ Synth Engine.
Models
The oscillators are modulated by a selectable model each of which
operates by generating an X-Y output. The available model functions
include:-
1. OG Saw.
A recreation of a Saw distortion function of a CZ series.
• X gradually goes from sine (0.0) to saw (1.0),
• Y tends to warp the waveform towards left (0.0) or right (1.0).
• With Y set to 0.5 generates a pure sine to saw
2. OG Square.
Same as the OG Saw but "square" instead of "saw"
3. Hermite Smooth.
The warmest variation of a linear phase distortion.
4. Squared.
A variation of the linear function but with the usage of 2 square
functions. Produces a little bit warmer sounds
5. Linear.
A linear phase distortion function that distorts the sine to saw-like
territory. X , Y are the coordinates of a point in which the phase
distortion function collapses.
6. Hermite FM
A variation of a PD that goes to an FM territory. X is squishing the
waveform towards left or right (like in the linear variations) but Y is
increasing the parameter which folds the phase distortion function.
Makes phase to wrap, sounding like FM.
In many cases the modulation is symmetrical in results. So for example in the linear
variations the output of x = 0.0, y = 1.0 sounds almost the same as x = 1.0, y = 0.0.
5.12 GRAIN Synth Voice
GRAIN is a granular synthesizer which scans the audio le and
generates small grains of audio which can be manipulated and
tuned in the engine. Great for creating rich textures and ambient backdrop
pads and sounds. The 16-bit mono, 44.1 kHz WAV les are tuned to ‘C’ and
are stored on the SD Card in the folder Samples/GRAIN.
Engine Oscillator Page 1
Wav File Position Position Spread
Source Sample File 0-100% 0-100%
WAV Audio sample tuned to
C. Located on the SD Drive
in the Samples/Grain folder
Scanning position of the
original WAV sample.
Varies and spreads the
scanning position.
Grain Size Density Time Spread
0.01s to 1s 0-100% 0-100%
Size / Length of the
generated grains
Amount of grains generated.
Max 128 simultaneous
grains.
Randomises the timing of
generating grains.
Grain Shape Model Pan Spread
-100 to +100 Cloud or Burst 0-100%
Envelope shape for the grain
volume. 0 is smooth. +100
Square / -100 Saw style env
Cloud generates grains
continuously. Burst
generates grains in batches.
Varies and spreads the
position in the stereo plane.
WAV
File
Granular
Processor
Filter
4, 12dB
Models
Volume
Amp
LFO 2LFO 1
Preset
Glide
Size
Position
Model
Burst Cloud
Grain Spread
Shape Time
Density
Pan
Position
GRAIN
Finetune
Tune
Paraphony
Space
Filter
Direction
Aux
ADSRADSRADSR