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Polyend Synth - PMD Synth Voice

Polyend Synth
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73
Polyend Synth Manual
72
Polyend Synth Manual
NOTESNOTES
Synths
5
Synths
5
Envelope Aux - Page 3
Attack Decay Sustain
Time: 0.00-10 Sec Time: 0.00-10 Sec Level: 0.00-100%
Filter envelope attack time.
Time for audio to reach max
level.
Filter envelope decay time.
Time between max time to
the sustain level.
Level of audio sustained
while note is still on.
Release
Time: 0.00-10 Sec
Filter envelope release time.
Time from note off to silent.
The Auxiliary Envelope and the two LFO’s are not pre-patched into the WTFM engine by
default. They can be patched in the Mod page.
LFO 1 - Page 1
Sync Frequency or Ratio Waveform
On or Off 0-100 Hz or Intervals Options
Set to Off for speed in
frequency. On synchronises
based on ratio of note
interval divisions.
Speed of LFO in Hz or if
Sync is on, in note interval
ratios.
Modulation wave shape:
Triangle, Sin, Ramp Up,
Ramp Down, Square,
Random S&H
LFO 2 - Page 2
Sync Frequency or Ratio Waveform
On or Off 0-100 Hz or Intervals Options
Set to Off for speed in
frequency. On synchronises
based on ratio of note
interval divisions.
Speed of LFO in Hz or if
Sync is on, in note interval
ratios.
Modulation wave shape:
Triangle, Sin, Ramp Up,
Ramp Down, Square,
Random S&H
Retrigger
Options
Waveform retrigger: Free
running will continuously run;
One Shot will cycle once
when a note is triggered;
Note will trigger from the
start and continuously run
each time a note is triggered.
Retrigger
Options
Waveform retrigger: Free
running will continuously run;
One Shot will cycle once
when a note is triggered;
Note will trigger from the
start and continuously run
each time a note is triggered.
5.10 PMD Synth Voice
PMD is a Physical Modelling Synth that recreates, through
synthesis, real-world instrument sounds and dynamics. The core
concept covers two parts. The Exciter is how or with what an instrument is
played, e.g., a stick or pluck. The Resonator represents instrument
components, e.g., strings and percussion pads. These two functions are
addressed with parameters in the Engine and Filter pages, respectively, as
opposed to the typical oscillator and lter functions. The Exciter envelope is
also unique to this model and dependent on the generator conguration.
Output
Main Out
ADSR
LFO
ADSR
Level
Preset
Exciter Resonator
Glide
Timbre
Form
Position
Tune
Finetune
Array
Space
Brightness
Damping
Timbre
Timbre
Generator 1
BOW
Generator 2
AIR
Generator 3
STRIKE
Aux
Exciter - Engine Oscillator Page 1
Bow Level Air Level Strike Level
0-150% 0-150% 0-150%
First generator engine
representing bow like sound.
Second generator based on
the physically modelled ‘air
Strike emulation physically
modelled.
Timbre Timbre Timbre
0-100% 0-100% 0-100%
Timbre applied for the Bow Timbre applied for the Air Timbre applied for the Strike
Air Flow Mallet
0-100% 0-100%
Control over the character of
the air ow feature
Control over the character of
the mallet strike Behavior

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