Apollo Thunderbolt Software Manual Working With Apollo 32
Routing and Recording Console Inputs and Mix Buses
Recording Apollo inputs
This functionality is covered in Accessing Apollo’s I/O in a DAW.
Recording Console mix buses
Console’s monitor, cues, and aux bus outputs can be routed into the DAW for recording
Console’s active mixes. See Virtual I/O for details.
Recording Realtime UAD Processing
When monitoring Apollo’s inputs with Realtime UAD Processing, those inputs can be
recorded with processing (wet) or without processing (dry). This function is accomplished
with the Insert Effects switch. See the Insert Effects Overview for details.
Console with the Console Recall Plug-In
The Console Recall plug-in offers additional convenience when using Apollo and/or the
Console application in conjunction with a DAW. Its primary function is to store complete
Console settings within the DAW project file.
When a DAW project is loaded containing the Console Recall plug-in and the Synchronize
function in the plug-in is enabled, the Console settings stored within the newly-loaded
DAW session are sent to Console. See SYNC for details.
Latency Compensation
Some latency is inevitable in complex digital audio environments such as when running
a DAW with Console. Fortunately, when these applications are properly configured and
operated, latency is not a deterrent because it is negligible during low-latency monitoring
via Console, and automatically managed for time-alignment of recorded tracks via the
DAW’s automatic delay compensation feature.
See Delay Compensation with Apollo for more information.
Recording multiple inputs simultaneously
Console’s Input Delay Compensation feature should be enabled to maintain phase
alignment when monitoring and/or recording simultaneous multi-channel sources (such
as a drum kit or multi-mic’d guitar amp) when Realtime UAD Processing is active in
Console and some (or all) of the UAD plug-ins in Console are upsampled. See Input
Delay Compensation in Console for complete details.
Latency Basics
For a complete overview of latency in a digital audio system, see Latency Basics.