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Commodore 128D - Page 118

Commodore 128D
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u
The
work
area
has
the
dimensions
of
24
characters
wide
by
21
char
acters
tall.
Each
character
position
within
the
work
area
corres
ponds
to
1
pixel
within
the
sprite,
since
a
sprite
is
24
pixels
wide
by
\
[
21
pixels
tall.
While
within
the
work
area
in
SPRDEF
mode,
you
have
several
editing
commands
available
to
you.
Here's
a
summary
of
the
commands
on
the
following
page:
*
|
Sprite
Definition
Mode
Command
Summary
CLR
key—Erases
the
entire
work
area
LJ
M
key—Turns
on/off
multicolor
sprite
CTRL
1-8—Selects
sprite
foreground
color
1-8
-
-
C*
1-8—Selects
sprite
foreground
color
9-16
I
I
1
key—Sets
the
pixel
at
the
current
cursor
location
to
the
background
color
2
key—Sets
the
pixel
at
the
current
cursor
location
to
the
J.
foreground
color
3
key—Sets
the
pixel
at
the
current
cursor
location
to
.--
multicolor!
I
I
4
key—Sets
the
pixel
at
the
current
cursor
location
to
multicolor2
A
key—Turns
on/off
automatic
cursor
movement
\
I
CRSR
keys—Moves
the cursor
(
+
)
within
the
work
area
RETURN—moves
cursor
to
the
start
of
the
next
line
HOME
key—Moves
cursor
to
the top
left
corner
of
work
area,
i I
X
key—Expands
sprite
horizontally
Y
key—Expands
sprite
vertically
—(
Shift
RETURN—Saves
sprite
from
work
area
and
returns
to
I !
SPRITE
NUMBER
prompt
C
key—copies
one
sprite
to
another
--
-
STOP
key—Turns
off
displayed
sprite
and
returns
to
^J
SPRITE
NUMBER
prompt
without
changing
the
sprite
RETURN
key—(at
SPRITE
NUMBER
prompt)
Exits
SPRDEF
mode
—I
Sprite
Creation
Procedure
in
SPRite
DEFinition
Mode
Here's
the general
procedure
to
create
a
sprite
in
SPRite
DEFinition
]—!
mode:
1.
Clear
the
work
area
by
pressing
the
shift
and
CLR/HOME
keys
at
j
j
the
same
time.
2.
If
you
want
a
multicolor
sprite,
press
the
M
key
and
an
additional
cursor
appears
next
to
the
original
one.
Two
cursors
appear
|
f
since
multicolor
mode
actually
turns
on
two
pixels
for
every
one
in
standard
sprite
mode.
This
is
why
multicolor
mode
is
only
half
the
horizontal
resolution
of
standard
high-res
mode.
!
I
110
USING
C128
MODE—Color,
Animation
and
Sprite
Graphics
Statements

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