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Commodore 128D - Redefining Function Keys; Other Keys Used in C128 Mode Only; Help

Commodore 128D
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KEY
5
prints
DSAVE
"
on
the
screen.
All
you
do
is
enter
the
program
name,
and
press
RETURN
to
save
the
current
program
on
disk.
KEY
6
RUNs
the
current
program.
KEY
7
displays
a
LISTing
of
the
current
program.
KEY
8
lets
you
enter
the
Machine
Language
Monitor.
See
Appendix
J for
a
description
of
the
Monitor.
Redefining
Function
Keys
You
can
redefine
or
program
any
of
these
keys
to
perform
a
function
that
suits
your
needs.
Redefining
is
easy,
using
the
KEY
command.
You
can
redefine
the
keys
from
BASIC
programs,
or
change
them
at
any
time
in
direct
mode.
A
situation
where
you
might
want
to
rede-
fine
a
function
key
is
when
you
use
a
command
frequently,
and
want
to
save
time
instead
of
repeatedly
typing
in
the
command
The
new
definitions
are
erased
when
you
turn
off
your
computer.
You
can
redefine
as
many
keys
as
you
want
and
as
many
times
as
you
want.
If
you
want
to
reprogram
the
F7
function
key
to
return
you
to
text
mode
from
high-resolution
or
multicolor-graphic
modes,
for
example,
you
would
use
the
key
command
in
this
fashion:
KEY
7,"GRAPHIC
0"
+
CHR$(13)
CHR$(13)
is
the
ASCII
code
character
for
RETURN.
So
when
you
press
the
F7
key
after
redefining
the
key,
what
happens
is
the
com-
mand
"GRAPHIC
0"
is
automatically
typed
out
and
entered
into
the
computer
with
RETURN.
Entire
commands
or
series
of
commands
may
be
assigned
to
a
key.
Other
Keys
Used
in
C128
Mode
Only
Help
As
noted
previously,
when
ydu
make
an
error
in
a
program,
your
computer
displays
an
error
message
to
tell
you
what
you
did
wrong.
These
error
messages
are
further
explained
in
Appen
dix
A
of
this
manual.
You
can
get
more
assis
tance
with
errors
by
using
the
HELP
key.
After
an
error
message,
press
the
HELP
key
to
locate
the
exact
point
where
the
error
occurred.
When
USING
C128
MODE—Some
BASIC
Commands
and
Keyboard
Operations
Unique
to
90
C128
Mode

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