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Commodore 128D - Page 134

Commodore 128D
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easier
to
BSAVE
the
entire
512
bytes
of
all
eight
sprites,
regardless
if
all
the
sprites
are
used,
rather
than
BSAVE
each
sprite
block
individ-
ually.
BLOAD
Later
on,
when
you
want
to
use
the
sprites
again,
just
BLOAD
the
entire
512
bytes
for
all
of
the
sprites
into
the
range
starting
at
3584
($0E00)
and
ending
at
4095
($0FFF).
Here's
the
command
to
accomplish
this:
BLOAD
"filename"!,
BO,
P3584]
Use
the
same
filename
you
entered
when
you
BSAVEd
your
original
sprite
data.
The
"BO"
stands
for
the
bank
number
0
and
the
P3584
specifies
the
starting
location
where
the
binary
sprite
data
file
is
loaded.
The
last
two
parameters
are
optional.
NOTE:
When
you
BLOAD
sprite
data
into
the
sprite
storage
area,
all
the
data
that
was
previously
there
is
overwritten
with
the
binary
sprite
data
file.
If
you
used
SPRite
DEFinition
mode
to
create
sprites,
BSAVE
them
before
you
BLOAD
new
data,
or
your
original
data
will
be
lost.
*******4
u
In
this
section
you
have
seen
how
much
the
new
Commodore
7.0
\
(
BASIC
commands
can
simplify
the
usually
complex
process
of
cre
ating
and
animating
graphic
images.
The
next
section
describes
some
other
new
BASIC
7.0
commands
that
do
the
same
for
music
[
[
and
sound.
u
u
LJ
126
USING
C128
MODE—Color,
Animation
and
Sprite
Graphics
Statements
o

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