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Commodore 128D - Page 404

Commodore 128D
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u
Clocking:
A
technique
used
to
synchronize
a
sending
and
a
receiv
ing
data-communications
device
that
is
modulated
to
encode
*
-f
binary
information.
I—j
Coaxial
Cable:
A
transmission
medium,
usually
employed
in
local
-j
,
networks.
f—'>
Collision
Detection:
Determination
of
occurrence
of
collision
-,
between
two
or
more
sprites,
or
between
sprites
and
data.
'\—I'
Color
Memory:
The
area
in
the
Commodore
128's
memory
that
j
-}
controls
the
color
of
each
location
in
screen
memory.
i—'
Command:
A
BASIC
instruction
used
in
direct
mode
to
perform
an
.
^
action.
See
Direct
Mode.
5—r-
Compilen
A
program
that
translates
a
high-level
language,
such
as
,-
—.
BASIC,
into
machine
language.
L^
Composite
Monitor.
A
device
used
to
provide
a
40-column
video
}
;
display.
(—^
Computer
An
electronic,
digital
device
that
stores
and
processes
t
-j
information.
L-^
Condition:
Expression(s)
between
the
words
IF
and
THEN,
evalu-
,
^
ated
as
either
true or
false
in
an
IF...
THEN
statement.
The
^—-
condition
IF...
THEN
statement
gives
the
computer
the
ability
to
make
decisions.
t
r
Coordinate:
A
single
point
on
a
grid
having
vertical
(Y)
and
horizon
tal
(X)
values.
Counter
A
variable
used
to
keep
track
of
the
number
of
times
an
event
has
occurred
in
a
program.
.
.
CPU:
Acronym
for
Central
Processing
Unit.
The
part
of
the
com
puter
containing
the
circuits
that
control
and
perform
the
exe-
,
r
cution
of
computer
instructions.
L«^
Crunch:
To
minimize
the
amount
of
computer
memory
used
to
store
a
program.
Cursor
The
flashing
square
that
marks
the
current
location
on
the
screen.
400
GLOSSARY

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