14
An Overview of FANTOM
Synthesizer
This is the section that generates and modifies sound. In 
response to the performance data from the controller, it 
produces an audio signal that is output from the OUTPUT jacks 
and the PHONE jack.
 
This is also called the sound engine section.
The FANTOM provides numerous tones that you can use to perform and 
produce songs. These tones are organized by category, allowing you to 
quickly select and play the tone you want. When you find a tone that you like, 
you can use the knobs and controllers of the synthesizer section to modify the 
tone in real time while you play it.
To play a tone, you assign it to a container called a “zone.” The FANTOM 
provides 16 zones so that you can play multiple tones simultaneously.
 5 You can play a single tone using just one zone (Single)
 5 You can play multiple tones together using multiple zones (Layer)
 5 You can play separate tones with your right and left hands (Split)
This supports a variety of performing styles depending on your situation.
When you’re producing a song, you can take full advantage of all 16 zones for 
multipart performance.
Settings for each zone together with the song data is managed collectively in 
units called “scenes.”
Sequencer
The sequencer section lets you record your performance as 
MIDI data and play it back. You can record synchronize data to 
tracks that are paired with the zones, and create patterns. You 
can combine patterns to create groups, and place groups in a 
desired order to create a song.
Song
By placing groups in the desired order you can create a “song” that 
records that order. You can create one song in one scene.
Group
This records a combination of patterns for each track. You can create up 
to 16 groups in one scene.
Pattern
This is a unit of sequence data that records performance data for an 
individual tone. There can be up to eight patterns in one track. You can 
record up to 32 measures in one pattern.
 
Realtime recording, step recording, and TR-REC are supported.
Track
This is a container for patterns. Tracks have a one-to-one relationship 
with zones. You can use all 16 tracks to make every zone play 
independently.
Sampler
The sampler section lets you audio-record (sample) the sound of your 
keyboard performance or the input sound from an audio device or 
mic. The recorded sample can be played by pressing a pad.
Sample
This is a piece of sampled sound. For each sample, you can specify 
looping and other settings, and assign it to a pad.
Controller
This includes the keyboard, pads, pitch bend/modulation lever, 
wheels, panel knobs, sliders, and pedals connected to the rear 
panel. When you perform a performance operation such as 
pressing or releasing a key or pressing the damper pedal, the 
operation is converted into a MIDI message and transmitted to 
the sound engine and to an external MIDI device.
SynthesizerSequencer
Sampler
Performance data
Zone1
Zone2
Zone3
Zone4
Zone16
Zone10
Track1
Track2
Track3
Track4
Track16
Track10
Audio signal
FANTOM
Controller
Keyboard
Pitch bend
Knobs
Sliders
Wheel
Pedal
Pad
Basic Structure
Broadly speaking, this unit consists of four sections: controller, synthesizer, sequencer, and sampler.
Sampler
Sequencer
Synthesizer
Controller