51
 
Chapter 5. Trigger Settings [TRIGGER]
 
Chapter  5 
[TRIGGER]
 
You can also eliminate this problem of retriggering with 
the Mask Time setting. Mask Time does not detect trigger 
signals if they occur within the specified amount of time 
after the previous trigger signal was received. Retrigger 
Cancel detects the attenuation of the trigger signal level, 
and triggers the sound after internally determining which 
trigger signals were actually generated when the head 
was struck, while weeding out the other false trigger 
signals that need not trigger a sound.
When playing a kick trigger the beater can bounce back and 
hit the head a second time immediately after the intended 
note—with acoustic drums sometimes the beater stays against 
the head—this causes a single hit to “double trigger” (two 
sounds instead of one). The Mask Time setting helps to 
prevent this. Once a pad has been hit, any additional trigger 
signals occurring within the specified “Mask Time” (0–64 
msec) will be ignored.
 
fig.MaskTime.e
 
Mask Time:
 
 0–64 (ms)
Adjust the “Mask Time” value while playing the pad.
When using a kick trigger, try to let the beater bounce back 
and hit the head very quickly, then raise the “Mask Time” 
value until there are no more sounds made by the beater 
rebound.
 
* When set to a high value, it will be difficult to play very 
quickly. Set this to as low a value as you can.
 
If two or more sounds are being produced when you 
strike the head just once, then adjust Retrig Cancel.
When a PD-125/120/105/85/80R, PD-9/8/7, CY series pad, 
VH-12/11, or RT-5S (trigger) is connected, you can adjust the 
relation between your playing velocity (force) on the rim/
edge and the resulting volume level.
 
Rim Gain:
 
 0–3.2
Higher value allows the rim/edge to produce a loud volume 
even when played softly. Lower value will keep the rim/edge 
producing a low volume even when played forcefully.
When a PD-125/120/105/85/80R or RT-5S (trigger) is 
connected, you can adjust the sensitivity of the rim response.
 
RimShot Adjust:
 
 0–8.0
There are some cases that you have a rim sound unexpectedly 
when you hit the head strongly. You can improve this 
situation with decreasing the value of “RimShot Adjust.”
 
* When you set the value too small, it might be difficult to play 
the rim sound.
 
When a PD-125/120/105/85/80R or RT-5S (trigger) is 
connected, you can determine the “cross over point” between 
the cross stick and a rim shot sounds.
 
XStick Thrshld:
 
 0–127
Setting this to a higher value makes it easier to get cross stick 
sounds. When set to “0,” playing a cross stick produces the 
open rim shot sound.
 
* Increasing the value excessively may cause the cross stick to 
sound as well when the open rim shot is played.
 
fig.MaskTime.e
 
Double Triggering Prevention 
(Mask Time)
Rim/Edge Dynamic Response 
(Rim Gain)
Time
Mask Time
Sound not produced
 
Rim Shots Response (Rim Shot Adjust)
Cross Stick Threshold 
(XStick Thrshld)
Striking 
force
Volume Levels
Rim Shot 
Sound
Cross Stick
Sound
Cross Stick Threshold
(0–127)
HardSoft
High
Low
TD-12_e.book 51 ページ 2007年8月8日 水曜日 午後1時20分