Naming User Programs 
At this point, it would be good to give this program a different name to distinguish it from the 
Preset it started out as. 
•    Press the "PROGRAM TITLE" button to select the Program Title section. 
Editing in this section can be thought of in the same way as in other sections if you consider 
each character in the name as a parameter, the underline at the bottom as the cursor, and 
the choice of letters, numbers, and symbols as the available values. 
The "<" and ">" buttons move the cursor from character to character in the name, while the 
"∧" and "v" buttons choose the desired letter, number, or symbol for the selected 
character.Pressing the "∧" and "v" buttons at the same time clears the entire name. 
•    Press the ">" button until the underline is in the last space in the right corner. 
•    Hold the "∧" button down and scroll through until the number "2" comes up. 
(The numbers follow the lower case letters, which are after the upper case 
letters.) 
 
 
 
Storing Programs 
Since enough changes have been made that it would be annoying to lose them, our modified 
and renamed program should now be stored before continuing. The MP-2 asks if you wish to 
store whenever you attempt to exit Program Edit mode after having altered any of a 
program's parameters. 
•    Press the PRGM EDIT button to exit Program Edit mode. The display will briefly 
show: 
 
 
then change to: 
 
 
The User program value shown is the last User program used by the MP-2. Note that only 
User programs are available for storing. 
To store a program in the User program shown: 
•    Press the "∧" button to answer "Yes."  
 
To select a different User program in which to store a program: 
 Page: 24 
 
 •    Use the BANK UP, BANK DOWN, and number buttons in the same fashion as 
recalling a program in Play mode to select the desired User program.