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Akai S6000 User Manual

Akai S6000
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Version 1.21 249
s5000
/
s6000
VIRTUAL SAMPLES
EDITING VIRTUAL SAMPLES
There is no distinction made between normal RAM samples and ‘virtual’ samples. However, there
are a few things to be aware of when editing ‘virtual’ samples.
You may experience some delays in playback when editing, particularly when setting start and
end points for ‘virtual’ samples. For example, you may move the START point quite some way
into the sample - in this case, you may experience a small delay in playback . The reason is that
the START point is now way beyond the small ‘nose’ and so the sampler has nothing to play
while it fetches the rest of the recording off disk.
You may experience some delays when using PLAY TO, PLAY FROM and PLAY REGION with
‘virtual’ samples for the same reasons.
You will experience delays when selecting different ‘virtual’ samples. This is because the sample’s
waveform has to be loaded in from disk and this can take some time, especially with long
recordings.
When you select a ‘virtual’ sample for editing, it may take a short while for the waveform to be
displayed on the screen (the waveform information has to be loaded from disk). ZOOM IN/OUT
is also slower than when editing normal RAM samples. The actual amount of time it takes
depends on the length of the ‘virtual’ sample.
NOTE: These delays may be made worse if your drive has a default ‘sleep’ function. In this
case, you may also have to wait for the drive to ‘wake up’ after periods of inactivity.
You cannot play chords when editing ‘virtual’ samples.
You cannot loop ‘virtual’ samples and so you may only select NO LOOPING or ONE SHOT in
the PLAY MODE parameter (F11 in the LOOP page)
If you find any of the above inconvenient, you may prefer to load all your samples as RAM samples,
do all the editing while they are in RAM, save them and then load them using the OVERIDE TYPE
function to load them as ‘virtual’ samples.
WORKING WITH VIRTUAL SAMPLES IN A PROGRAM
The only restriction with using ‘virtual’ samples in a program is that any keygroup they are assigned
to will have a polyphony of 1 note so it is not possible to play chords on one virtual sample.
However, if you have many virtual samples in keygroups in the same program mapped out across
the keyboard, these may all be played simultaneously (notwithstanding the speed of your hard
disk).
Apart from that, working with virtual samples in a program is pretty much the same as working with
normal RAM-based samples.
NOTE: When virtual samples are assigned to keygroup zones, the PLAYBACK parameter
(F13) only allows you to select AS SAMPLE or ONE SHOT - the looping options are not
available.

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Akai S6000 Specifications

General IconGeneral
TypeSampler
Polyphony128 voices
Bit Depth16-bit
FiltersMulti-mode resonant filters
LFOYes
MIDIIn, Out, Thru
StorageSCSI
DisplayLCD
ConnectivitySCSI
Outputs8 individual outputs, stereo out
FormatsWAV, AIFF, Akai S1000/S3000
MemoryUp to 256 MB
Inputs2 analog

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