101
Press the
⁄
/
¤
Navigation Button F to change the option in
the lower line to TV.
NOTE: Game/Cam and TV are the only two
devices that can “learn” IR commands to any button. To add learn
commands to buttons for other sources, see the
Remote Control
Setup/Learn
section.
Press the
Set Button H to select the device to be programmed.
The PRESS BUTTON TO BE PROGRAMMED message will
appear in the LCD. Press the button on the AVR Remote to be
programmed. The PRESS BUTTON ON ORIGINAL REMOTE
message will appear in the LCD.
With the two remotes properly positioned, lens to lens, press the
button on the original remote and hold it until CODE LEARNED
CONTINUE appears in the LCD display. The
Set Button H will
light red. Press the
Set Button H to “save” the command. The
red light will turn off. The message PRESS BUTTON TO BE
PROGRAMMED will again appear in the LCD display. Press
another button to “learn” additional commands, and repeat the
previous steps until all commands have been learned.
Press the
Exit Button G to exit the LEARN Menu and return
to normal operation.
4. Press the
Game/Cam 4 or TV 5 Button and then press the
buttons just programmed to confirm proper system performance.
If a code wasn’t learned or if the wrong code was inadvertently
programmed, repeat the previous steps to make corrections.
Figure 99.
5. If LEARN FAILED appears in the remote LCD, press the Set
Button H
to try programming the button again. When the
remote prompts you to press and hold the key on the original
remote again, immediately press the button on the source
remote again. To avoid another failed attempt, make certain
that the windows on the two remotes are facing one another.
6. Continue to hold the button on the original remote until the
LCD changes again. If the code was successfully learned, CODE
LEARNED will appear in the upper line of the remote LCD. In
that case, go to Step 9. If the LEARN FAILED display appears
again, you may either try to program the key again, or press the
⁄
/
¤
Navigation Button F to stop the process. It is possible
that some remotes may use code sequences or infrared frequen-
cies that are not compatible with the AVR remote, and those
codes cannot be learned. When the display shown in
Figure 100
appears, press the Set Button H to exit the Learning system.
Figure 100.
Press the Set Button
H
. The message: PRESS DEVICE TO BE
PROGRAMMED will appear in the LCD. Press the remote
Input
Select Button 3
to which the IR command is to be added. The
message PRESS BUTTON ON ORIGINAL REMOTE will
appear in the LCD.
With the two remotes properly positioned, lens to lens, press the
button on the original remote and hold it until CODE LEARNED
CONTINUE appears in the LCD. The
Set Button H will light red.
Press the
Set Button H to “save” the command. The red light
will turn off. The message PRESS DEVICE TO BE PRO-
GRAMMED will again appear in the LCD. Either press another
input select button to teach additional commands to other input
select buttons or press the
Rem Menu Button to exit the
LEARN menu and return to normal operation.
4. Press the
Input Select Button 3 just programmed to confirm
proper system performance. If a code wasn’t learned or if the
wrong code was inadvertently programmed, repeat the previous
steps to make corrections.
Learn Button:
1. Press and hold the Rem Menu Button for about 3 seconds
while the message HOLD BUTTON FOR 3 SECONDS appears
in the remote’s LCD
Information Display 2. Release the button
when the red light under the
Set Button H appears.
2. The remote’s MAIN MENU message will appear in the LCD
display and the
Set Button H will remain illuminated in red.
Press the
⁄
Navigation Button F once so that LEARN CODE
appears on the bottom line of the LCD screen, as shown in
Figure 96.
Figure 96.
3. Press the Set Button H. The message in the LCD will change
to the LEARN CODE menu. The bottom line will default to
the LEARN DEVICE option (
Figure 97).
Figure 97.
Press the
⁄
/
¤
Navigation Button F to change the option in
the lower line to LEARN BUTTON. Press the
Set Button H.
GAME/CAM will default to the lower line (
Figure 98).
Figure 98.