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Avery Dennison ADTP1 - Creating Bitmap Fields

Avery Dennison ADTP1
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5-8 Packet Reference Manual
G8. mode Imaging mode. Enter 0.
G9. “name” Graphic name (optional), 0 to 8 characters, enclose within
quotation marks.
“” is the default.
Example {G,99,A,R,G,0,0,0,"99Wire" |
Adds a graphic image identified by number 99 to volatile RAM. The graphic uses dot
measurement. The image will be placed according to the row and column parameters in the
graphic field. The imaging mode is 0 and the image is called 99Wire.
Creating Bitmap Fields
This defines one row of dots, starting at a specific row and column within the graphic image.
Each unique row of dots requires a bitmap field. Repeat bitmap fields with a duplicate field.
Syntax B,row,col,algorithm,"data" |
B1. B Bitmap Field.
B2. row Distance (in dots) from the graphic image’s bottom margin to the
bitmap line.
10 is the default.
English 0 1599
Metric 0 4063
203 Dots 0 3247
300 Dots 0 3599
B3. col Distance (in dots) from the graphic image’s left edge to the
bitmap line.
10 is the default.
English 0 409
Metric 0 1039
203 Dots 0 831
300 Dots 0 1247
B4. algorithm Coding method for bitmap data:
H Hex Representation
R Run Length Encoding
B5. data Character string made up of hex or run length encoding. Do not
put spaces or any other character between the numbers. Range:
0 to 2710. 2710 is the default.
Example B,39,56,H,"3FFFFFF0" |
Defines a bitmapped graphic field. The image begins 39 dots from the bottom and 56 dots from
the left edge of the graphic area. Hex representation is used.

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