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Avery Dennison ADTP1 - Page 5

Avery Dennison ADTP1
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Table of Contents iii
Using Option 7 Print Time/Date .................................................................................. 4-7
Using Option 20 (Define Data Entry Prompts) .............................................................. 4-7
Using Option 21 (Define Extended Field Names) ......................................................... 4-8
Using Option 30 (Pad Data) ....................................................................................... 4-8
Sample Use for Padding ......................................................................................... 4-8
Using Option 31 (Calculate Check Digit) ..................................................................... 4-9
Using Option 42 (Price Field) ..................................................................................... 4-9
Using Option 50 (Bar Code Density) ......................................................................... 4-10
Using Option 51 (PDF417 Security/Truncation) .......................................................... 4-11
Using Option 52 (PDF417 Width/Length) ................................................................... 4-11
Using Option 53 (Optional Settings for Aztec) ........................................................... 4-12
Using Option 60 (Incrementing/Decrementing Fields) ................................................. 4-13
Fixing the First Number in the Incrementing Sequence ............................................ 4-14
Using Option 61 (Re-image Field)............................................................................. 4-14
Using Check Digits .................................................................................................. 4-15
Sum of Products Calculation ................................................................................. 4-16
Sum of Digits Calculation ...................................................................................... 4-17
CREATING GRAPHICS ........................................................................................ 5-1
Overview of Bitmapped Images .................................................................................. 5-1
Determining a Method ............................................................................................. 5-1
Designing Bitmapped Images ..................................................................................... 5-2
Special Considerations ........................................................................................... 5-2
Using the Hex Method ............................................................................................. 5-3
Using the Run Length Encoding Method ................................................................... 5-4
Determining How to Store the Image .......................................................................... 5-5
Using Flash ............................................................................................................ 5-5
Using Volatile RAM ................................................................................................. 5-5
Using Temporary Storage........................................................................................ 5-5
Creating a Graphic Packet ......................................................................................... 5-6
Positioning the Graphic Image ................................................................................. 5-6
Defining the Graphic Header ...................................................................................... 5-7
Creating Bitmap Fields .............................................................................................. 5-8
Creating Next-Bitmap Fields ...................................................................................... 5-9
Creating Duplicate Fields ........................................................................................... 5-9
Sample Hex Graphic Packet ..................................................................................... 5-10
Sample Run Length Graphic Packet.......................................................................... 5-10
Placing the Graphic in a Format ............................................................................... 5-11
Defining the Graphic Field ....................................................................................... 5-12
Sample Bitmap Graphic Image ................................................................................. 5-12

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