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Commodore 128D - Page 103

Commodore 128D
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Graphics
Overview
In
C128
mode,
the
Commodore
128
BASIC
7.0
language
provides
many
new
and
powerful
commands
and
statements
that
make
graphics
programming
much
easier.
Each
of
the
two
screen
formats-
available
in
C128
mode
(40
columns
and
80
columns)
is
controlled
by
a
separate
microprocessor
chip.
The
40-column
chip
is
called
the
Video
Interface
Controller,
or
VIC
for
short.
The
80-column
chip
is
referred
to
as
the
8563-
The
VIC
chip
provides
16
colors
and
controls
all
the
highly
detailed
graphics
called
bit-mapped
graphics.
The
80-
column
chip,
which
also
offers
16
colors,
displays
characters
and
character
graphics.
The
new
BASIC
graphics
commands
are
not
supported
in
80 column
output,
though
you
can
program
the
80
column
chip
to
support
a
bit
map
display
with
your
own
machine
language
programs.
Thus,
all
detailed
BASIC
graphic
programs
in
C128
mode
must
be
done
in
40-column
format.
Graphics
Features
As
part
of
its
impressive
C128
mode
graphics
capabilities,
the
Com
modore
128
provides:
specialized
graphics
commands
and
functions
16
colors
Six
different
display
modes
Eight
programmable
movable
objects
called
SPRITES
Built
in
sprite
editor
Combined
graphics/text
displays
All
these
features
are
integrated
to
provide
a
versatile,
easy-to-use
graphics
system.
95
USING
C128
MODE—Color,
Animation
and
Sprite
Graphics
Statements

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