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Commodore 128D - Page 154

Commodore 128D
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u
Here's
an
example
of
the
PLAY
statement
using
the
SID
chip
control
characters
within
a
string.
Add
this
line
to
your
program
and
notice
the
[
)
difference
between
this
statement
and
the
PLAY
statement
in
line
40.
-
)
50
PLAY
"V2
05
T7
U5
X0
C
D
E F
G A
B"
L~J
This
statement
PLAYS
the
same
notes
as
in
line
j
'1
40,
but
voice
2
is
selected,
the
notes
are
played
one
octave
higher
(5)
than
line
40,
the
volume
setting
is
turned
down
to
5
and
the
FILTER
is
i
j
specified
as
off.
For
now,
leave
the
filter
off.
1—
When
you
learn
about
FILTERing
in
the
next
section,
you
can
come
back
and
turn
the
filter
\
i
on
to
see
how
it
affects
the
notes being
played.
k—'
Notice
line
50
selects
a
new
instrument,
the
organ
envelope,
with the
T7
control
character.
s
)
Now
your
program
PLAYS
two
different
instru-
—'
ments
in
two
of
the
independent
voices.
Add
this
statement
to
PLAY
the
third
voice:
^
j
60
PLAY
"V3
06
T6
U7
XO
C
D
E
F
G A
B"
Here's
how
line
60
controls
the
synthesizer.
The
\^"i
V3
selects
the
third
voice,
06
places
voice
3
one
^—'
octave
higher
(6)
than
voice
two,
T6
selects
the
harpsichord
envelope,
U7
sets
the
volume
to
7
\ I
and
XO
leaves
the
filter
off
for
all
three
voices.
*—'
Now
your
program
PLAYS
all
three
voices,
each
one
octave
higher
than
the
other,
in
three
sepa-
? !
rate
instruments,
piano,
organ
and
harpsichord.
^
'
So
far,
your
PLAY
statements
only
played
whole
\
')
notes.
Add
notes
of
different
duration
by
placing
i—'
duration
control
characters
in
your
PLAY
string
as
follows:
f
f
70
PLAY
"V2
06
TO
U7
XO
H
C
D
Q
E
F
I
G
^
ASB»
(
Line
70
PLAYs
voice
2
in
octave
6
at
volume
{—j
level
7
with
the
redefined
piano
envelope
(0)
on
and
filter
turned
off.
This
statement
PLAYs
the
\
)
notes
C
and
D
as
half
notes,
E
and
F as
quarter
i—)
notes,
G
and
A
as
eighth
notes
and
B
as
a
six
teenth
note.
Notice
the
difference
between
the
i
t
146
USING
C128
MODE-Sound
and
Music
in
C128
Mode

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