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9
Using Events, Logic, And IR
This chapter introduces the new concept of Events and how events may be cre-
ated and used to control the behavior of SoundStructure systems including
using the logic input and output capabilities.
Events
SoundStructure Studio and firmware version 1.3 introduces the concept of
Events. Events are built from sources, triggers, and actions as described in the
following sections. Events are used to connect both external stimuli, such as
logic input pins or IR key presses, and internal stimuli such as mute and gating
status, to control settings within SoundStructure such as executing presets, or
muting microphones. Events are also used to integrate the HDX IR remote con-
troller with a SoundStructure device, allowing the different key presses to
execute functions within SoundStructure such as taking the PSTN interface
offhook, dialing digits, or muting microphones
.
Sources
With an event the source defines the set of parameters that can be used to make
something happen within SoundStructure. Sources may be button pushes, IR
key presses, or particular SoundStructure parameters. The event sources that
are allowed within SoundStructure are shown in the following table.
Event Sources (parameter name)
Safety mute (safety_mute) HDX mute status (clink_mute)
HDX volume status (clink_volume) Temperature status (dev_temp_status)
Mute state (mute) Call Status (clink_call_active)
Gating status (am_gate) Fader value (fader)
Signal activity status (signal_active) Camera gating status (am_camera_gate)
Phone ring (phone_ring) Phone hook status (phone_connect)