3. The Mod Sources list: Sources with a Vox prefix are per Voice, and are per-note functions;
Sources with a PGM prefix, later in the list, are per Program, or are 'global' and will effect
all voices at once in the same way. At the end of the list are Clock and Gate Sources. The
clocks should be self-explanatory in name; they can be used to fire or reset modules
which accomodate such (Envelopes, Seq/Arp, S/H, LFOs, etc.) The Envelope stage
names at the end of the list are Gates that go high when the indicated stage is reached
during the associated Envelope's cycle. You can start the Sequencer when Envelope 2
reaches Release 2, for example, or start the S/H running upon reaching the Sustain of Env
3. The End stage is provided to allow cascading Envelopes or to fire modules when an
Envelope reaches zero at the end of it's cycle.
4. Offsets in the Mod pages: allow you to 'move' the center of a modulator. If you are using
the keyboard to play a self- oscillating Filter 2, you'll find that at minimum Fc that it's not
low enough. Use the Offset on the Keytracking to allow reaching the bass region. Etc.
-Trigger Pages: Modules with a Trigger Page (LFOs, S/H, Envelopes, Seq/Arp, etc.) can
either be caused to advance a single increment, begin running, or reset (LFO Phase)
whenver the selected Source (any Source, whether it's a Clock or not) passes the value
you set as the threshold Level, which is also conditioned by the Type function.
6.3 what are croutes?
Mike Peake wrote:
lfo 1 -> filter cutoff
lfo 2 -> lfo 1 level (or delay, frequency, etc.)
so, yes :)
Great!
How about Env 1 -> filter cutoff (mod amount x)
lfo 2 -> mod amount x
Any of the Mod paths (Mod buttons) can be modulated by any source in the Mod list. These are
called Control Routes, or CRoutes for short, and were a gift from the code team. They found that it
was possible to provide this function without adding any strain to the engine so there they are :)
They are accessed from any of the controller pages (ribbon, wheels, etc.) and show up in a manner
that is similar to the Mods, in that you select a destination and then a source and an amount.
6.4 note: the croutes use only the slow loop
Jeff wrote:
Forgot that CROUTEs only work on some mod paths (I think I have a pretty good idea why--only
those in the fast update loop, right?)
Actually, they work on most routes in the slow loop only, and only routes that control VCAs, i.e. not
portamento or LFOs or Envs or tracking gen. This was because it didn't take much engine time to
add to the 'hardware' routes. Since the control routes weren't in the original spec, it wasn't a priority
to add them to all routes.