Version OS 1.0
7.1.1.4 Sample < 000-300 >
Selects the sample from the sample flash memory. The flash memory is divided into
300 equally-length sample slots. Each slot has a length of 64k (= 65536) samples or
about 1.35 sec at nominal pitch <055>. Every sample based instrument accesses the
same pool of 300 samples. But as the sample can be bent extremely soundwise, two
channels may access the same sample but can sound very different as a result.
How to upload your own samples from SD card is described in section DISK.
If Sample = <000>, <off> is displayed, the sample playback is muted and only the
analog part of the signal chain can be heard.
7.1.2 SMP Page 1 B (every sampling instrument including X Sample tracks)
7.1.2.1 Cents < 000-127 >
Controls the tuning of the sample in cents. One cent is a 1/100 of a semitone interval
(Pitch on Page A). A cent value of <000> is the nominal playback pitch. A cent value of
<050> is a quarter tone between two adjacent semitones (Pitch and Pitch+1). A value
higher than <100> reaches into the next semitone of the actually selected semitone
(Pitch+1).
7.1.2.2 Loop < 000-127 >
Defines the loop point of the sample. The normal flash memory sample has a length of
64k samples or about 1.35 sec at nominal pitch <055>. The loop point value finds the
closest zero crossing in a window of +/- 256 samples.
7.1.2.3 LopOn = Loop On < 000/128 >
Sets loop mode on or off. In loop mode, the sample playback starts with the start point,
runs to the stop point and loops back to the loop point until it reaches the stop point
again and so forth.
7.1.2.4 Revr = Reverse play < 000/128 >
In reverse mode, the sample playback starts with the stop point and plays in reverse to
the start point.
ALPHA BASE Operating Manual 45