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Kurzweil K2661 - Transpose; Note Map

Kurzweil K2661
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Setup Mode and the Setup Editor
The Key/Velocity (KEY/VEL) Page
7-11
keyboard, but being silent in the range between the two limits. This lets you create a layer with a
“hole” in the middle, which you can then ll with a different sound on another zone.
Note that using the SetRng soft button won’t allow you to create a negative range, since it
always denes the higher keystrike as the HiKey value. If you want to set HiKey lower than
LoKey (or vice versa), use a normal data entry method. Note: Intuitive Entry doesn’t work for
setting values for LoKey and HiKey.
The limits of MIDI are C-1 to G9. The untransposed 88-key range is A0 to C8. The untransposed
76-key range is E1 to G7.
Transpose
This changes the pitch of the zone, without changing its position on the keyboard. It changes the
MIDI note numbers generated by the keys in the zone, without physically shifting the zone. The
range is ±127 semitones. Since there are 12 semitones (or half steps) to an octave, you can
transpose up or down over ten octaves. If you transpose out of the range of the active voice,
however, no notes will sound; MIDI note numbers will transmit, but notes will not.
Note Map
Note Map lets you change the way notes are sent from the K2661. The default setting is Linear:
all notes go out as played. Pressing the Minus button takes you to Off; no notes are sent, but
controllers and other non-note data are.
Next comes Inverse, which turns the keyboard upside-down, with the highest key being A 0
and the lowest C 9. If you set Note Map to Constant, all of the keys on the keyboard will play
the same note. The note defaults to C4, but you can change this with the Transpose parameter.
This works well when you want the sound from a particular key to play with every note of
another layer—for example, playing a ride cymbal with every note in a bass line.
Next are the alternating Note Maps, which let you divide the keyboard in some unique ways. If
you are using two or more MIDI devices (including the K2661), you can expand polyphony by
assigning each zone to a different alternating Note Map. For example, if you have two K2661s,
you can assign two zones to each play the same program on a different K2661, thereby doubling
polyphony.
To split a zone into one of two alternating Note Maps, set Note Map to 1 of 2; now the zone
plays on every second key, starting on C, but won’t play on any other keys. Set another zone to 2
of 2, and this zone will play on every second key, starting on C
#
, thus covering the remaining
keys.
Three- and four-zone alternating Note Maps work the same way, but cause each zone to play
only on every third and every fourth key, respectively.
White and Black allow you to compensate for the differing velocity responses of white versus
black keys on some keyboards. By choosing White for one zone and Black for another, you can
modify velocity curves and limits independently for the white and black keys.
Note maps are also used to create drum patterns with the arpeggiator. Several of the ROM
setups use this feature.

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