5-4
Editing Conventions
Saving and Naming
Press the Cancel soft button if you decide not to name the object. Press OK when the name is set 
the way you want to save it.
In addition to the letters and numerals, there are three sets of punctuation characters. The easiest 
way to get to them is to press one of the alphanumeric buttons to select a character close to the 
one you want, then scroll to it with the Alpha Wheel. Here’s the whole list:
!  “  #  $  %  &  ’  (  )  *  +  ,  -  .  /  0  1  2  3  4  5  6  7  8  9
:  ;  <  =  >  ?  @  A through Z
[  \  ]  ^  _  `  a through z. (space).
Pressing the Plus/Minus buttons simultaneously is a short cut to the following characters:
0, A, a and (space).
If you’re wondering how we came up with this sequence of characters, it’s composed of ASCII 
characters 33 through 122.
When you press OK, the final Save dialog appears, where you assign an ID to the edited object. 
If you change your mind about the name, press the Rename soft button for another try.
EditProgram:Save||||||||||||||||||||||||
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Save|Righteous|Piano|as:|ID#200|||||||||
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Object||||||||||||||Rename|Save|||Cancel
ROM Objects
If the object you started from was a ROM (factory preset) object, the K2661 will automatically 
suggest the next available (unused) ID as the ID for the edited object. If that’s the ID you want, 
press the Save soft button, and the object will be stored in RAM with that ID. Otherwise, you 
can select any ID from 1 to 999. This page also gives you the opportunity to return to the naming 
dialog (as described in the previous section) or, by pressing the Object soft button, to access the 
Object Utilities (described in Chapter 13).
If you select an ID that’s already in use, the K2661 will tell you that you’re going to replace the 
ROM object that’s already been assigned that ID. If you don’t want to do that, you can select a 
different ID. Or you can press the Plus/Minus buttons simultaneously to toggle between the ID 
that the K2661 suggested and the original ID. Or press the Cancel soft button to cancel the 
operation.
If you decide not to cancel or change the ID, and you press the Replace soft button, the K2661 
will write your newly edited object over the existing ROM object. Actually, it only appears that 
way, since you can’t truly write to ROM. The ROM object will reappear if you delete the newly 
edited object (there are soft buttons in each editor for deleting objects).
RAM Objects
If the original object was a RAM object, the K2661 will assume you want to replace it, and will 
suggest the same ID as the original object (if it has an asterisk—*—between its ID and its name, 
it’s a RAM object). As with ROM objects, you can cancel, replace, or change the ID and save to 
an unused ID. If you replace a RAM object, however, it’s definitely gone!