20-8
Programming Examples
the value for the KeyTrk parameter to -0.018x per key. Since we’re using a negative value, the
amount of shaping will decrease with higher notes.
Next we’ll program an envelope to change the SHAPER in real time. While still on the F1 AMT
page, select the Src2 parameter, and set it to a value of ENV2 (1, 2, 1, Enter). Cursor down to the
DptCtl parameter and set it to a value of AttVel (1, 0, 0, Enter). Set the MinDpt parameter to
0.00x and the MaxDpt parameter to a value of 1.70 x. This will let you use attack velocity to
control the amount of the envelope’s effect on the SHAPER.
Next, use the <more> soft buttons to locate the ENV2 soft button, then press it to select the
ENV2 page. Set up the parameters as shown in the diagram on the following page.
This can still be a little harsh on the high end when you play with high attack velocities. One
way to smooth it out would be to go back to the ALG page, select a lowpass filter for the F2
block, and adjust its cutoff frequency to about F
#
6. This is done by pressing Edit when the F2
block is selected, then selecting the Adjust parameter and changing the value with any data
entry method.
errR®rrterrR®rrterrR®rrterrR®rrtYrrR®rrty
dPITCH|gkSHAPERgkLOPASSgkPANNERG;AMP|||GH
cvvvvvvbcvvvvvvbcvvvvvvbcvvvvvvbNvvvvvvbn
That’s it for the SHAPER example; we’ll continue with this program to describe the PANNER.
You’ll notice that in Algorithm 13, PANNER is the only value available for the F3 block. The
PANNER function takes a single signal from the sound engine, and splits it into two. These are
referred to as the upper and lower wires. The upper and lower wires pass independently into
the final Amp block, and from there to the audio outputs.
The parameters on the control-input page for the PANNER let you distribute the signal between
the upper and lower wires. You can send the signal all to the lower wire (an Adjust value
of-100%), all to the upper wire (100%), or anywhere in between. This in itself won’t necessarily
change the pan position of the current layer. It works in tandem with the Pan parameter on the
layer’s OUTPUT page.
When a layer uses an algorithm that contains the PANNER function, you always have two wires
going through the final Amp and to the audio outputs. Consequently, on the layer’s OUTPUT
page, there are parameters to assign the output pair and pan position of each wire. When you
have one wire panned hard left, and the other hard right, changing the parameters on the
PANNER control-input page will enable you to move the layer’s pan position in real time. The
closer a layer’s output is to the center of the stereo field, the less effective the PANNER function
will be.
EditProg:ENV2|||||||[1/1]||<>Layer:1/1||
Att1:Att2:Att3:Dec1:Rel1:Rel2:Rel3:Loop:
0.10|0.82|0.86|1.04|0s|||0s|||0s|||Off||
51%||-23%|42%||0%|||0%|||0%|||0%|||Inf||
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<more||AMPENV|ENV2|||ENV3|||ENVCTL|more>