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Sega UFO CATCHER User Manual

Sega UFO CATCHER
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31
EXPLANATION OF TEST AND DATA DISPLAY
11
11-3 EXPLANATION OF TEST MODE
When the test button is pressed, the mechanism stops operating and test mode is established.
When in test mode, the test mode number is displayed on the 7-seg display.
There are a total of 4 test mode types. Test mode number is changed using the down button and operation is done
using the lever.
To end test mode, press the test button once again.
When initialization completes normally, the credits before test mode are restored and game mode is re-established.
However, partial credits attained for multiple coins are deleted.
Coins are not accepted during test mode. If the service button is pressed during test mode, credits are cleared.
Test Mode Number Operation Content
Test mode 1
UFO mechanism moves forward/backward/left/right as the lever is moved
forward/backward/left/right.
Test mode 2
UFO mechanism moves up/down as the lever is moved forward/backward.
Test mode 3 When the lever is manipulated, the arm opens/closes repeatedly.
Test mode 4
Prize sensor and down switch lamp can be checked.
TABLE 11-3a
FIG. 11-3
b
FIG. 11-3
c
FIG. 11-3a
1 2
3
4
7-SEG DISPLAY
Sensor status, etc., are displayed in accordance with the test mode
number. (See TABLE 11-3a.)
TEST MODE NUMBER DISPLAY
Moves forward/backward/left/right
Arm opens/closes
Moves up/down

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Sega UFO CATCHER Specifications

General IconGeneral
BrandSega
ModelUFO CATCHER
CategoryArcade Game Machines
LanguageEnglish

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