21
GAME CONTENT
9
GAME CONTENT9
The following explanations apply when the product functions normally. If the product behaves in a manner at
variance with the content below, there may be a malfunction of some sort. Try to identify the cause of the problem
immediately and repair it so that the unit can be operated normally.
HOW TO PLAY
In this product, the internal fluorescent lighting (for both billboard and internal lighting), and the left and right
fluorescent lights light up when there is electrical continuity.
During customer-standby status, the UFO mechanism is stationary at the home position (above the prize drop-out
slot).
All the buttons’ lights on the control panel go out and the BGM outputs standby music.
The BGM can also be set for no output.
Play fee and play count are displayed on the 7-seg displays on the control panel.
When in [Display mode], all of the 7-seg displays read “-”, the game cannot be played, and coins (or bills) are
returned. (See Section 12.)
1. When coins are inserted, the time remaining (how
long the UFO mechanism can be operated) and the
number of games remaining are displayed on the
7-seg displays at the seat that is being playing.
2. When 9 credits are exceeded, no more coins are accepted. (The coins are returned.)
For example, if it is set so that 1 coin equals 2 credits and 8 credits have been established, the total becomes 10
credits when the next coin is inserted. At this time, the 7-seg display blinks alternately between “1” and “0” and
no more coins can be accepted.
3. When the lever is manipulated, time count begins and the UFO mechanism moves in the direction in which the
lever is manipulated.
4. The arm of the UFO mechanism opens automatically whenever time runs out or the DOWN BUTTON has been
pressed.
FIG. 9a Customer-standby Status
FIG. 9b Control Panel