33
DIP SW SETTINGS
12
• Make sure the DIP SW that are designated to be OFF are turned OFF. If DIP SW are
set to other than prescribed settings, there will be instances when behavior is not
suited to actual operations.
• Changed settings do not become effective until the power supply has been
reactivated after changing DIP SW.
• The DIP SW on the game board are not used for game settings but must all be set
to OFF.
With this product, settings can be changed to those shown in the
table by changing the DIP SW (DIP Switch) settings on the switch
unit.
DIP SW 1 adjusts coin credit settings; DIP SW 2 sets common game
operations for 1P and 2P; DIP SW 3 and 4 set the game operations
for 1P and 2P, respectively.
IMPORTANT
DIP SW SETTINGS
12
Turn off the power supply before changing DIP SW. If the power is left on while DIP
SW are changed, electrical shock may occur.
COIN SETTINGS
Coin credit settings (credits awarded per coin) are set using DIP SW 1.
When 9 credits are exceeded, no more coins are accepted and the coins are returned.
However, if 1 coin is worth 2 credits or more, and 8 credits are remaining, 10 credits or more are established (10
credits or more can be established, depending on the setting).
For example, if it is set so that 1 coin equals 2 credits and 8 credits have been established, the total becomes 10
credits when the next coin is inserted. At this time, the 7-seg displays blink alternately between “1” and “0” and no
more coins can be accepted.
When FREE PLAY is selected, “ ” is shown on the 7-seg display and games can be played without engaging the
coin and service switches.
SETTING COMMON GAME OPERATIONS FOR 1P AND 2P
Common game operations for 1P and 2P are set with DIP SW 2.
BGM SOUND
Sounds for when the unit is in customer-standby status or when a game is being played can be set.
BGM1: Two music pieces change each time a game is completed.
BGM2: Game music is played also while in customer-standby status.
BGM3: Two Christmas songs change each time a game is completed.
OFF: No music is heard during customer-standby status or game play.
FIG. 12