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Adobe ILLUSTRATOR CS2 - Importing, Exporting, and Saving; Importing files; About linked and embedded artwork

Adobe ILLUSTRATOR CS2
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318
ADOBE ILLUSTRATOR CS2
User Guide
Note: Applying the 3D Revolve effect to one or more objects simultaneously revolves each object around its own axis.
Each object resides in its own 3D space and can’t intersect other 3D objects. Applying the Revolve effect to a targeted
group or layer, on the other hand, revolves the objects around a single axis.
Revolving a filled path with no stroke is much faster than revolving a stroked path.
2 Choose Effect > 3D > Revolve.
3 Select Preview to preview the effect in the document window.
4 Click More Options to view the complete list of options, or Fewer Options to hide the extra options.
Position Sets howthe object is rotatedand theperspective from whichyou view it.(See“To set3Drotationposition
options” on page 318.)
Revolve Determines how to sweep the path around the object to turn it into three dimensions. (See “Revolve
options” on page 320.)
Surface Creates a wide variety of surfaces, from dull and unshaded matte surfaces to glossy and highlighted surfaces
that look like plastic. (See “Surface shading options” on page 321.)
Lighting Adds one or more lights, varies the light intensity, changes the object’s shading color, and moves lights
around the object, for dramatic effects. (See “Lighting options” on page 322.)
Map Maps artwork onto the surfaces of a 3D object. (See “To map artwork to a 3D object” on page 323.)
5 Click OK.
To rotate an object in three dimensions
1 Select the object.
2 Choose Effect > 3D > Rotate.
3 Select Preview to preview the effect in the document window.
4 Click More Options to view the complete list of options, or Fewer Options to hide the extra options.
5 Specify options:
Position Sets howthe object is rotatedand theperspective from whichyou view it.(See“To set3Drotationposition
options” on page 318.)
Surface Creates a wide variety of surfaces, from dull and unshaded matte surfaces to glossy and highlighted surfaces
that look like plastic. (See “Surface shading options” on page 321.)
6 Click OK.
To set 3D rotation position options
Do any of the following:
Choose a preset position from the Position menu.
For unconstrained rotation, drag a track cube face. The front of the object is represented by the track cubes blue
face, the objects top and bottom faces are light gray, the sides are medium gray, and the back face is dark gray.
To constrain the rotation along a global axis, hold down Shift while dragging horizontally (global y axis) or verti-
cally (global x axis). To rotate the object around the global z axis, drag in the blue band that surrounds the track
cube.

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