<command> <operator> <values>
Geometry menu (continued)
4corner.ulx
4corner.uly
4corner.urx
4corner.ury
4corner.llx
4corner.lly
4corner.lrx
4corner.lry
= ?
-1000 to +1000
rotation = ?
-180 to 180 (integer)
warp.map = ?
0 to 8 (integer)
Edge Blend menu
array.width = ?
1 to 4 (integer)
array.height = ?
1 to 4 (integer)
array.hset = ?
0 to 3 (integer)
array.vset = ?
0 to 3 (integer)
scurve.value = ?
10 to 25 (integer, corresponding to real values of 1.0 to 2.5)
blending = ?
0 = Off 
1 = On 
2 = Alignment Pattern
segmentation = ?
On, Off
eb.top = ?
0 to a value of up to 720, depending on eb.bottom 
(integer, pixels)
eb.bottom = ?
0 to a value of up to 720, depending on eb.top 
(integer, pixels)
eb.left = ?
0 to a value of up to 1280, depending on eb.right 
(integer, pixels)
eb.right = ?
0 to a value of up to 1280, depending on eb.left 
(integer, pixels)
Notes
 The 4corner commands provide 
X and Y adjustment for each corner 
of the image. They are identical to 
the settings within the Geometry > 
Cornerstone menu.
  warp.map is identical to the Warp 
Map setting in the Geometry menu. 
Set to 0 to switch this off.
 The array.width and array.
height commands set the width 
and height of the segmented array 
respectively.
  array.hset and array.vset 
set the horizontal and vertical 
position of the projector within the 
segmented array.
  scurve.value affects the shape 
of the S-curve which is applied to 
gradually reduce the brightness in 
the overlapped regions.
  eb.top and eb.bottom are 
identical to the Top Blend Region 
and Bottom Blend Region settings 
from the Edge Blend > Blend 
Width menu.
  The maximum value for one region 
will equal 720 minus the pixels 
already applied to the other region.
  eb.left and eb.right are 
identical to 
Left Blend Region and 
Right Blend Region from the Edge 
Blend > Blend Width menu.
  The maximum value for one region 
will equal 1280 minus the pixels 
already applied to the other region.