SECTION 7 - GLOSSARY & INDEX
1-7-2
7-2
© 2018 Konami Gaming Inc. P/N 810352
CONCERTO CRESCENT
(Original Instructions)
K
Key Switch
An electro-mechanical switch activated by using a key�
L
LED PCB
PCB to control LEDs�
Logic Door Lock
Lock used to secure the Logic Door�
Logic Door Switch
Switch used to monitor the Logic Door position (opened or
closed)�
Logic Unit
Unit that houses the Main Processing Unit (MPU) printed
circuit board�
M
Machine Type
Series name of the cabinet�
Main Door
The front door of the machine providing access to the main
internal components�
Main Door Switch
The switch monitoring the position of the Main Door (opened
or closed)�
Manufacture Date
Date the machine was manufactured�
MPU
Main Processing Unit printed circuit board�
N
No entry
E
EM Counter
Electro-mechanical counter (meter)�
Event
An occurrence that is tracked by the soft meters for display
in an event log�
Event Meter
Checks cumulative number and the latest occurrence date
and time of errors by the factor�
F
Function Button
Buttons attached to the monitor mask on the left side of the
game (usually Cash Out, Pay Table and Help)�
Function Button Panel
The assembly holding the function buttons�
G
Game Area
The game area displays image that corresponds to game
type�
Game Screen
Game Screen is composed of four areas, which are game
area, sub game area, sub message area and dashboard�
H
No entry
I
No entry
J
Jumper Sockets
Sockets on a PCB allowing multiple settings by changing the
conguration of shorting connector.