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Kurzweil Forte SE - Editing VAST Programs

Kurzweil Forte SE
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Program Edit Mode
Editing VAST Programs
7-6
Editing VAST Programs
e Forte SE oers two powerful editing features: Cascade Mode and Dynamic VAST .
Cascade Mode lets you route any layer of a program into the DSP of any other layer.
Any of the 32 layers of a program can go into any other layer.
Dynamic VAST lets you “wire” your own algorithms. You can combine dierent
DSP functions in any order you like, including parallel and serial congurations.
e Program Editor is where you begin to modify the Forte SE’s resident sounds, and to
build your own sounds around sample keymaps or KVA oscillators (see Editing VAST
Programs With KVA Oscillators on page 7-72 for some dierences). eres virtually no
limit to the sounds you can create using the tools in the Program Editor.
To enter the Program Editor, start in Program mode and press the Edit button. e Program
Parameters PARAMS page will appear.
e top line of the display indicates your location and which layer youre viewing, and how
many layers there are in the program (if you are viewing a layer specic page). You can use
the Channel/Layer/Zone buttons to scroll through the layers, if the program has more than
one.
Heres a method for jumping quickly to a specic layer in a program—it’s especially useful
in multi-layered drum programs. Hold the Enter button and strike a key. e display will
show the layer(s) assigned to that key. If more than one layer is assigned to the same key,
repeatedly striking the key (while continuing to hold the Enter button) will cycle through all
layers assigned to that key. is method will work in most places within the Program Editor,
but there is an exception: if the parameter you have highlighted has a note number or control
source as its value, then holding Enter and striking a note will call up that note or control
source. For all other parameters, however, this method will switch between layers.
Note: is section describes the Program Editor as it applies to VAST programs. See
Editing KB3 Programs on page 7-82 for information about editing KB3 programs.

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