Master Mode
Object Utilities
11-10 
Answering No will delete only those objects that were selected.
Dump
This utility is for dumping selected objects over MIDI.  If any of the selected objects have 
dependents that were not selected, you will be asked the question "Dump dependent objects?".
Press OK to initiate a MIDI System Exclusive dump of the selected set of objects, one by one out the 
MIDI Out port of the K2vx. Dumping everything can generate massive dumps, so you should 
know the limits of the device youÕre dumping to.You can cancel the dump at any time with the 
Cancel soft button.
Note that only sample objects (which contain the Start, Alt, Loop, and End points, as well as the 
values of all parameters found on the MISC page in the Sample Editor) are dumped by this 
utility, and not RAM sample data.  (RAM sample data can be dumped via the MIDI Sample 
Dump Standard from within the EditSample page. See Chapter 10 of the Reference Guide for 
more information on the MIDI Sample Dump Standard.)  Dumping the sample object of a RAM 
sample is not very useful because the sample memory address ranges are Þxed in the object.  
This means that if you load the sample object back into the K2vx via MIDI, there is virtually no 
way it will point to and play back the same area of sample memory as when it was dumped, let 
alone the same sample data.  However, this can lead to some interesting results.
Sample objects that reference the K2vxÕs ROM sample area will reference the same area when 
you load them back in via MIDI.
Accessing the Object Utilities from the Editor
The object utilities can also be accessed while editing any object.  This is provided as a 
convenience, for example to be able to do certain housekeeping work such as deleting samples 
to free up room in your sample RAM, or making copies of objects.  Access to the utilities can be 
done by pressing the Object soft button from any Save/Replace dialog in the editor:
||||||||||||||||||||||||||||||||||||||||
||||||||||||||||||||||||||||||||||||||||
||||||||||||||||||||||||||||||||||||||||
Save|Train|Wreck|as:|ID#412|||||||||||||
(replace|Train|Wreck)|||||||||||||||||||
||||||||||||||||||||||||||||||||||||||||
||||||||||||||||||||||||||||||||||||||||
Object|||||||||||||Rename|Replace|Cancel
You can get to this Save/Replace dialog when editing an object by either exiting after you have 
modiÞed the object, or pressing the Save soft button.
If you try to use the Copy utility to copy the exact object you are in the process of editing, you 
will make a copy of the edited version.  With sample objects this would be one way to save off a 
copy sample that references a small part of a much larger sample.  You could remain in the 
sample editor, and continue to edit the larger sample, by pressing Done followed by Cancel 
after making the copy.  This may be a faster way to save many "snippets" out of a sample than 
continually re-entering the sample editor after saving copy samples to different IDs. 
When using the Object Utilities from within the editor, you must be careful not to delete any of 
the objects you are currently editing.  This could have unpredictable results.