FUNS
 
Programming the FUNs
 
16-2
 
 
source; it sends a control signal value thatÕs interpreted as 0 when itÕs fully down, and values 
interpreted between 0 and +1 as you push it up. When fully up, it sends a value thatÕs 
interpreted as +1. It can be used as a bipolar control source by assigning a value of Bi-Mwl to 
any control source parameter.
The Pitch Wheel is normally bipolar; it sends a control signal value thatÕs interpreted as 0 when 
itÕs centered, values interpreted between 0 and -1 as itÕs pulled downward, and values 
interpreted between 0 and +1 as itÕs pushed upward. It can be used as a unipolar control source 
by assigning a value of AbsPwl to any control source parameter.
The FUNs can act as unipolar or bipolar control sources; it depends on the values of the input 
signals and the nature of the function you choose. Depending on the function you choose to 
process the input signals, the output signal value can exceed +1 or -1. Normally the signal 
merely pins at +1 or -1; that is, it wonÕt go any higher or lower. In some cases, however, the 
output signal value is wrapped around instead of pinning; weÕll mention these cases as we get 
to them. You can assume that the output signal values of the functions listed below will pin at -
1 or +1, unless speciÞed otherwise.
 
Programming the FUNs
Start by entering the Program Editor, then use the soft buttons to select the FUN page. Setting 
up a FUN as a control source is a two-step process:  assigning a FUN as the value for one or 
more control source parameters in the Program Editor, then programming the FUN on the FUN 
page, by assigning control sources to two inputsÑ
a
 and 
b
, and choosing a function (equation) 
that will process the combined signals from 
input a
 and 
input b
.
 
EditProg:FUN|||||||||||||||<>Layer:1/1||
 
||||||||||||||||||||||||||||||||||||||||
||||||
 
Input|a:
 
|Input|b:|Function:|||||||
FUN1:|
 
OFF|||||
 
|OFF||||||a+b|||||||||||||
FUN2:|OFF||||||OFF||||||a-b|||||||||||||
FUN3:|OFF||||||OFF||||||(a+b)/2|||||||||
 
FUN4:|
 
O
 
FF||||
 
|
 
|OFF||
 
|
 
|||a/2
 
+
 
b|||||
 
|
 
|||||
 
<more|
 
|
 
LFO|||
 
|
 
ASR|||
 
|
 
FUN|||
 
|
 
VTRIG|
 
|
 
more>
There are four FUNS; you can combine and process four different pairs of control source 
signals. FUNs 1 and 3 are always local, that is, they affect each note in their respective layers 
independently. FUNs 2 and 4 are local by default, but they can be made global by setting a 
value of On for the Globals parameter on the COMMON page in the Program Editor. A global 
FUN affects all notes in its layer equally and simultaneously.
The best way to understand the use of the FUNs is to set up a simple test model, then plug in 
the different equations and listen to their effects. WeÕll walk you through the programming of a 
FUN and assigning it to control pitch. Then you can scroll through the list of equations at your 
leisure.
Start in Program mode and select program 199. Press EDIT to enter the Program Editor. Select 
the KEYMAP page, and change the keymap to 152 Dull Sawtooth. Then select the PITCH page, 
and assign a value of FUN1 for the Src1 parameter (a shortcut is to press 1, 1, 2, ENTER on the 
alphanumeric pad). Select the Depth parameter and change the value to 1200 cents. Next, select 
the FUN page, and select the 
Input a
 parameter for FUN1. Assign a value of MWheel (the 
quickest way is to hold the K2vxÕs ENTER button and move your MIDI controllerÕs Mod 
Wheel). Next, select the 
Input b
 parameter for FUN1, and assign a value of Data. This assumes 
your MIDI controller either has a data slider, or a programmable control that you set to send 
Data messages (MIDI 06). If you donÕt have a data slider or a programmable control, you can 
set the value of 
Input b
 to AbsPwl, and use your Pitch Wheel to control 
Input b
. If you do this,