Editing Conventions
 
              Introduction to Editing
 
 
 
5-1
 
Chapter 5
Editing Conventions
 
Introduction to Editing
Programming (editing) the K2vx always involves three basic operations: mode selection, 
navigation, and data entry.
First, select the mode that relates to the object you want to editÑa program, a setup, etc. Then 
select the object you want to edit, and press the EDIT button to enter the editor within that 
mode. An editor contains all the parameters that deÞne the object youÕre programming.
Next, you navigate around the editorÕs page(s) with the soft buttons, and select parameters 
with the cursor buttons. When youÕve selected a parameter (its value is highlighted by the 
cursor), you can change its value with one of the data entry methods. When you change a 
value, youÕll normally hear its effect on the object youÕre editing. The K2vx doesnÕt actually 
write your editing changes to memory until you save the object youÕre working on. It then 
allows you to choose between writing over the original object, or storing the newly edited 
version in a new memory location.
 
What’s an Object?
If youÕve been wondering what we mean by the term Òobject,Ó itÕs an expression we use for 
anything that can be named, saved, deleted, or edited. HereÕs a list of all the types of objects:
 
•
Samples
Ñdigital recordings of instrumental sounds or waveforms. Samples actually 
have two separate parts: the actual sample data and the sample header information, 
which contains start, alternative start, loop, and end points, as well as the information on 
the MISC page.
 
•
Keymaps
Ñcollections of samples assigned to speciÞc velocity ranges and/or keys.
 
•
Programs
Ñfactory preset or user-programmed sounds stored in ROM or RAM. A 
program is one or more layers of sound, with programmable DSP functions applied to the 
keymaps within each layer.
 
•
Setups
Ñfactory preset or user-programmed MIDI performance presets consisting of 
three zones, each with its own program, MIDI channel, and controller assignments.
 
•
Songs
ÑType 0 MIDI sequence Þles loaded into RAM, or MIDI data recorded in Song 
mode.
 
•
Effects
Ñfactory preset or user-programmed conÞgurations of the K2vxÕs onboard digital 
audio effects processor.
 
•
Quick access banks
Ñfactory preset or user-programmed banks of ten entries each, that 
store programs and setups for single-button access in Quick Access mode.
 
•
Velocity maps
Ñfactory preset or user-programmed curves that affect the K2vxÕs response 
to, and MIDI transmission of, attack velocity values.
 
•
Pressure maps
Ñfactory preset or user-programmed curves that affect the K2vxÕs 
response to, and MIDI transmission of, pressure (aftertouch) values.
 
•
Intonation tables
Ñfactory preset or user-programmed tables that affect the intervals 
between the twelve notes of each octave.
 
•
Master table
Ñthe values that are set for the global control parameters on the Master 
mode page, as well as the settings for the parameters on the CHANLS page in MIDI 
mode, and the programs currently assigned to each MIDI channel.
 
•
Name table
Ñcontains a list of dependent objects needed by the other objects in a Þle at 
the time the Þle was saved. 
 
•
Macro
Ñlist of disk Þles to be loaded into the K2vxÕs memory at start-up time.