K2vx Compatibility
 
              Converting programs from the K2vx to K2000
 
 
 
Appendix B-3
 
Converting programs from the K2vx to K2000
There may be times when you wish to take a Þle you have created for your K2vx and load it 
into a K2000. As we have mentioned in the above section on loading K2000 Þles into the K2vx, 
most objects are compatible, but there are a few things you will need to be aware of:
 
Programs using Drum samples
Since the K2vx has new drum samples, these programs will not translate correctly. The K2vx 
drum samples are not available on disk to be loaded into the K2000, so these programs simply 
can not be converted so that they will sound identical. 
However, if you have some K2vx programs which take advantage of VAST programming and 
wish to use them in a K2000, you can load the program into the K2000, then edit the program to 
change the keymaps to the corresponding drum keymap. If the keymap is one of the 5 octave or 
2 octave kit keymaps, you will Þnd that for the most part, the type of percussion sound will 
match up, though there may be a few which don't. Keep in mind though that the sound itself 
may be quite different, since the samples are different.
 
Effects Programs 
The preset effects programs in the K2vx are different than in the K2000. However, since these 
effects programs consist simply of different values for the various editable parameters, a K2vx 
effect can be loaded into the K2000.
Here is the simplest way to include a K2vx effect in your Þle with the program. On the K2vx, 
call up the program that you will be porting to the K2000. Press edit and go to the EFFECT 
page. Press edit again to enter the Effects Editor. Now press save to save that effect to RAM. 
Once it is saved, press exit. You will now see that the RAM effect is assigned to the program. 
Press exit and save the program before leaving the editor. If the effect was saved to the same 
bank as the program, and you are saving the entire bank, both objects will be saved to the Þle. If 
the effect was saved to a different bank or you are selecting only individual programs to be 
saved to disk, be sure to answer yes to the "Save Dependent Objects?" question and the effect 
will be saved along with the program.
If you have a great number of programs that you want to convert and don't want to edit each of 
those programs, there is another method you can use. You can create your own K2000 effects 
compatibility Þle, similar to the K2vx effects Þle. This method will require more work initially, 
but once it is done, the Þle can easily be used again and again. 
To do this, start with the K2vx cleared of all RAM objects. (Go to Master and delete Everything.) 
Now go to Effects Mode, call up each effect one by one, going into the Effects Editor and saving 
that effect to RAM. Save the effect back to the exact same number it was originally at, choosing 
Replace. For instance, save effect #17 back to location #17. (If you have an editor/librarian 
software program for your computer, you can get all the effects in one shot and save them to 
the same RAM locations.) Now save an Everything Þle to Disk. You now have a Þle similar to 
the K2KFX.K25 Þle on the compatibility disks. You can use the exact same set of Þve steps 
documented in the section on converting K2000 Þles to the K2vx, but this time you will be 
loading the Þles into the K2vx. (Don't forget to delete Everything in the K2vx when you are 
done creating the compatibility Þle.)
 
Keymaps 
The following keymaps are either different in the two instruments, or they do not exist in the 
K2vx: 20-30 & 173-191. (Keymaps 169-172 have different names in the K2vx but are identical to 
the ones in the K2000.) Keymaps 23-30 & 189-191 use drum samples and are therefore can not 
be converted to the K2vx (see the section on Drum Samples, above). But keymaps 20-22 & 173-
188 can easily ported to the K2vx. To do this, you will follow the same procedure used to 
convert effects programs, documented above. Follow those exact steps, but instead of going to 
the EFFECT page, go to the KEYMAP page in the Program Editor.