FUNS
 
The FUN Equations
 
16-4
 
 
 
The List of Equations
The Þrst six equations are weighted sums and differencesÑthat is, the signal values of 
inputs a
 
and 
b
 are added to or subtracted from each other, and are divided in turn by various amounts 
to alter their effects relative to each other. These equations give you several different types of 
mixers for combining the signals of the two inputs.
 
a + b
The values of 
inputs a
 and 
b
 are added, creating a simple mixer. For example, you might have 
LFO1 assigned for the Src2 parameter on a layerÕs PITCH page, and a FUN assigned for the 
DptCtl parameter. On the FUN page, if you set 
input a
 to a value of MWheel, and 
input b
 to a 
value of MPress, then this equation will let you modulate the depth of the LFOÕs pitch 
modulation with your MIDI controllerÕs Mod Wheel or with mono pressure. You could set a 
Þxed initial depth with the Mod Wheel and alter it further with mono pressure. In this case the 
output signal would pin at +1 or -1 fairly quickly.
 
a - b
This operates similarly to the previous equation, but the value of 
input b
 is subtracted from the 
value of 
input a
. This equation will reverse the normal effect of the control source assigned to 
input b
. For example, if 
input a
 is off, and 
input b
 is assigned to a unipolar control source like 
MWheel, then the Mod Wheel will generate a control signal of -1 when fully down, and 0 when 
fully up.
 
(a + b) / 2
The values of 
inputs a
 and 
b
 are added, and the sum is divided by 2. This gives you the same 
kind of control as the previous two equations, but the output signal will reach +1 or -1 half as 
often as with the equation a + b.
 
a / 2 + b
The value of 
input a
 is divided by 2, and the result is added to the value of 
input b
. 
Input a
 has 
half the effect of 
input b
.
 
a / 4 + b / 2
The value of 
input a
 is divided by 4, and the value of 
input b
 is divided by 2. The two results 
are added to give the output value. 
Input a
 has half the effect of 
input b
, and the total result has 
half the effect of the previous equation.
 
(a + 2b) / 3
The value of 
input b
 is multiplied by 2, and the result is added to the value of 
input a
. This sum 
is then divided by 3. 
Input a
 has half the effect of 
input b
, and the total result has somewhat 
more effect than the previous equation, but less effect than a + b.
 
a 
*
 b
The values of inputs a and b are multiplied. If you like using Src2 and DptCtl, this equation can 
be used to create a similar type of control source (itÕs equivalent to the Src2/DptCtl pair with 
the MinDpt parameter set to 0). 
-a 
*
 b
The value of input a is multiplied by -1, then multiplied by the value of input b. This will 
reverse the normal effect of the control source assigned to input a. This equation also produces 
an effect like that of Src2 and DptCtl with the MinDpt parameter set to 0.