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Kurzweil K2000 - MUSICIANS GUIDE - Storing Objects in the Memory Banks

Kurzweil K2000 - MUSICIANS GUIDE
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Programs, Setups, and Keymaps
Storing Objects in the Memory Banks
21-10
Storing Objects in the Memory Banks
The number of available IDs differs between object types, and depending on whether you are
storing the object to the Zeros bank or one of the other 9 banks.
OBJECT TYPE NUMBER OF OBJECTS AND ID RANGE
IN ROM IN RAM
Sample, Keymap,
Program, Setup 100 1Ñ99 100 200Ñ299
100Ñ199 300Ñ399
.
.
900Ñ999
A total of 999 objects of these types can be stored, 99 of each type in the Zeros bank, and 100 of
each type in every other bank.
Quick Access Banks,
Songs, Velocity Maps,
Pressure Maps,
Intonation Tables 75 1Ñ75 20 100Ñ119
200Ñ219
.
.
900Ñ919
A total of 255 objects of these types can be stored, 75 of each type in the Zeros bank, and 20 of
each type in every other bank.
Preset Effects 37 1Ñ37 10 100Ñ109
200Ñ209
.
.
900Ñ909
A total of 127 preset effects can be stored, 37 in the Zeros bank, and 10 in every other bank.

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