Programs, Setups, and Keymaps
Storing Objects in the Memory Banks
21-10 
Storing Objects in the Memory Banks
The number of available IDs differs between object types, and depending on whether you are 
storing the object to the Zeros bank or one of the other 9 banks.
OBJECT TYPE                   NUMBER OF OBJECTS AND ID RANGE
                                                  IN ROM        IN RAM
Sample, Keymap,
Program, Setup                     100     1Ñ99            100        200Ñ299
                                                        100Ñ199                        300Ñ399
                                                                                                       .
                                                                                                       .
                                                                                               900Ñ999
A total of 999 objects of these types can be stored, 99 of each type in the Zeros bank, and 100 of 
each type in every other bank.
Quick Access Banks,
Songs, Velocity Maps,
Pressure Maps,
Intonation Tables                  75     1Ñ75             20           100Ñ119
200Ñ219
.
.
900Ñ919
A total of 255 objects of these types can be stored, 75 of each type in the Zeros bank, and 20 of 
each type in every other bank.
Preset Effects                        37     1Ñ37              10           100Ñ109
200Ñ209
.
.
900Ñ909
A total of 127 preset effects can be stored, 37 in the Zeros bank, and 10 in every other bank.