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Reference section 4 — Creating waypoints and routes
Introducing routes
Reference Manual Revision D
A warning is displayed before any routes
are changed.
Erasing waypoints
To permanently erase the waypoint, press
Erase on the EDIT WAYPT screen, then
ENTER.
You can’t erase a waypoint if it’s used in a
route—you must first remove it from the
route. For details about editing routes,
see Editing a route, starting on page 76.
Updating waypoint coordinates
You can “fine tune” a waypoint’s position
by actually sailing to the exact desired
position and setting the waypoint’s stored
coordinates to your present position. You
can do this on the WAYPOINTS CHART screen
or any of the waypoint list screens.
To update the waypoint’s coordinates to
your exact position, display the EDIT
WAYPOINT
screen for the waypoint as
described above. When your position is
correct, press
Update coord and ENTER.
Introducing routes
A route is a sequence of waypoints that you
designate. Routes can be used to perform
the following functions:
• as guidance through a channel or
harbor
• as a quick and efficient path to good
fishing spots
• as the best way around a permanent
obstacle, such as an island
• as guidance on a single long voyage
with various “legs” to food and fuel
stops along the way, or to other
temporary destinations
Waypoints in a route are connected by
straight lines called legs. The 6000i can
follow route legs in a forward or backward
direction. You can start following a route in
either of two ways:
• go directly to any waypoint in the
route, then automatically continue on
the next leg (cross-track distance starts
at zero, because you’re on the course
line from your present position to the
waypoint)
• start along any leg of the route
(cross-track distance starts at your
distance from the leg)
See ”Navigating along routes” beginning on
page 57.