Using the “Mark & Jump” function (only for SMF)
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The corresponding button (VARIATION [1]~[4]) indicator goes o.
Saving the Song with the “Mark”
locations inside
1. Program the “Mark” location you need in your song.
See “Creating “Mark” locations” (p. 48).
2. Press the [QUICK MENU] button while the “Smf Mark
Jump Edit” page is shown.
The following page appears:
Left Display
3. Push the dial to select “Save”.
The [WRITE] indicator ashes and the right display shows the
contents of the USB memory.
Right Display
4. If necessary use the dial to select the folder where you
want to save the song with marker.
To return to a lower hierarchical level, you can press the [EXIT]
button.
5. Press the [WRITE] button.
The BK-9 suggests the name of the song you loaded.
Right Display
6. Use the dial and the TONE [0]~[9] buttons to enter the
desired name. See “How to type a name in BK-9” (p. 27).
7. Press the [WRITE] button to save the song.
The display briey conrms the operation and then returns to the
“Smf Mark Jump” page.
If the USB memory already contains a le of the name you have
entered, the display asks you whether it is OK to overwrite it.
In that case, select “YES” to replace the le with the one whose
name you changed. (Select “NO” to return to the page where you
can change the name. Then, push the dial.
Play using the “Mark” location
1. Load an SMF song that contains such marker location.
See “Selecting a Song or Rhythm on a USB Memory” (p. 44).
2. Open the “Smf Mark Jump Edit” page:
You have two ways to do it:
a. Press the VARIATION [1]~[4] buttons whose indicator is
dark (“mark” location empty).
NOTE
The “Smf Mark Jump Edit” page will not open if you select
a VARIATION [1]~[4] buttons whose indicator lights (“mark”
location already set).
b. Press [MENU] button and by the dial select the “Smf
Mark Jump Edit” page.
3. Press the [*-, ] button to start the song playback.
4. Press the VARIATION [1]~[4] button to jump to the related
“Mark” position.
*-,
SMF Song
MEMO
You can position the song pointer before playing. Press a
VARIATION [1]~[4] button that contains a marker position and
then press the [ */, ] button. The song will start from your
desired point.
5. Press another VARIATION [1]~[4] button to make the song
pointer jump to the related memorized location.
6. Press the [+] button to stop the playback.
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