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locate the first available sound slot. Click on it a single time so that it
becomes highlighted. On the Source Files column, you can click on a
single file or all the files to highlight them. Next, click on the “Insert
Sound(s)” button the center of the screen. The sounds that were
highlighted on the Source Files column will now be displayed in the
Caller Files column and will also now be installed into your game call.
After you have added new sounds into your game call, you will need to
edit the categories to get the new sounds to display properly. Section
11-6 describes how to manually edit the categories. This is designed for
more advanced users. We strongly encourage you to use the category
editor found inside of the programming utility. The steps for that
process can be found in section 11-7.
11-6 Editing the Categories Manually
Fusion sound categories are maintained and defined through a text file
that is in the Fusion. To begin working with the categories, open the file
titled ‘categories.txt’ (located inside of the “Sounds” folder). The file
should look something like the following:
Example ‘categories.txt’ File:
Coyote Vocals
000
001
002
003
004
Fox Vocals
023
024
025
026