Editing and Creating Setups
Naming, Storing, and Exiting
58
When youÕre done, press Store again or move the cursor right
until it reaches OK. YouÕll then see a screen similar to this:
SU 3: Store At?
Big|Strum *|OK
Now you can renumber the Setup, or replace it in its current
location. A star (*) next to the Setup number means that thereÕs a
User Setup in that location. Pressing Exit will cancel and return
you to the editing page you were on. Press OK (>) or Store to
save the Setup. When youÕre done, youÕll return to the editing
page that you were on.
The Exit Button
If you want to leave the editor, press Exit, and youÕll return to
Play mode. If you edited the Setup without saving the changes,
there will be a star (*) next to the Setup name:
SU |3
Big Strum |||*
The star means that youÕre still using the edited Setup, giving
you a chance to play it and decide whether to keep the changes.
To erase any edits youÕve made, hold down the Learn button,
then press Exit again (while continuing to press Learn).
Otherwise, if you try to choose a new Setup, you will be asked if
you want to name and save the edited Setup Þrst:
SAVE CHANGES?
NO |||||| YES
Press Yes (>) to rename it and save it to a new location, or press
No (<) if you donÕt want to save it. Press Exit to cancel the new
Setup selection and keep playing the edited Setup. Press the
Controller or Arpeggiator buttons if you want to do some more
editing.
You can reload and send all the Entry values by pressing and
holding Store then pressing Exit. The ExpressionMate will reload
and send the setting from the last time you saved; it will not
reload the ROM Setup.
earn
L
xit
tore
S
E